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    Struct SteamServerConnectFailure_t

    Purpose: called when a connection attempt has failed this will occur periodically if the Steam client is not connected, and has failed in it's retry to establish a connection

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Steamworks.Interop
    Assembly: Unity.Steamworks.Interop.dll
    Syntax
    [Serializable]
    [CallbackIdentity(102)]
    public struct SteamServerConnectFailure_t

    Fields

    k_iCallback

    The identifier Steam dispatches this callback under.

    Declaration
    public const int k_iCallback = 102
    Field Value
    Type Description
    int

    m_bStillRetrying

    The m_bStillRetrying field of SteamServerConnectFailure_t.

    Declaration
    public bool m_bStillRetrying
    Field Value
    Type Description
    bool

    m_eResult

    The m_eResult field of SteamServerConnectFailure_t.

    Declaration
    public EResult m_eResult
    Field Value
    Type Description
    EResult
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