Struct SteamServerConnectFailure_t
Purpose: called when a connection attempt has failed this will occur periodically if the Steam client is not connected, and has failed in it's retry to establish a connection
Inherited Members
Namespace: Unity.Steamworks.Interop
Assembly: Unity.Steamworks.Interop.dll
Syntax
[Serializable]
[CallbackIdentity(102)]
public struct SteamServerConnectFailure_t
Fields
k_iCallback
The identifier Steam dispatches this callback under.
Declaration
public const int k_iCallback = 102
Field Value
| Type | Description |
|---|---|
| int |
m_bStillRetrying
The m_bStillRetrying field of SteamServerConnectFailure_t.
Declaration
public bool m_bStillRetrying
Field Value
| Type | Description |
|---|---|
| bool |
m_eResult
The m_eResult field of SteamServerConnectFailure_t.
Declaration
public EResult m_eResult
Field Value
| Type | Description |
|---|---|
| EResult |