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    Struct SteamNetworkingConfigValue_t.OptionValue

    The C++ union of possible values: every member overlays the same 8 bytes, and m_eDataType names the live one.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Steamworks.Interop
    Assembly: Unity.Steamworks.Interop.dll
    Syntax
    [Serializable]
    public struct SteamNetworkingConfigValue_t.OptionValue

    Fields

    m_float

    Valid for a Float option.

    Declaration
    public float m_float
    Field Value
    Type Description
    float

    m_int32

    Valid for an Int32 option.

    Declaration
    public int m_int32
    Field Value
    Type Description
    int

    m_int64

    Valid for an Int64 option.

    Declaration
    public long m_int64
    Field Value
    Type Description
    long

    m_ptr

    Valid for a Ptr option.

    Declaration
    public IntPtr m_ptr
    Field Value
    Type Description
    IntPtr

    m_string

    Valid for a String option: a caller-owned, null-terminated UTF-8 buffer.

    Declaration
    public IntPtr m_string
    Field Value
    Type Description
    IntPtr
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