Struct SteamNetConnectionRealTimeLaneStatus_t
Quick status of a particular lane
Inherited Members
Namespace: Unity.Steamworks.Interop
Assembly: Unity.Steamworks.Interop.dll
Syntax
[Serializable]
public struct SteamNetConnectionRealTimeLaneStatus_t
Fields
_reservePad1
Reserved for future use
Declaration
public int _reservePad1
Field Value
| Type | Description |
|---|---|
| int |
m_cbPendingReliable
The m_cbPendingReliable field of SteamNetConnectionRealTimeLaneStatus_t.
Declaration
public int m_cbPendingReliable
Field Value
| Type | Description |
|---|---|
| int |
m_cbPendingUnreliable
Counters for this particular lane. See the corresponding variables in SteamNetConnectionRealTimeStatus_t
Declaration
public int m_cbPendingUnreliable
Field Value
| Type | Description |
|---|---|
| int |
m_cbSentUnackedReliable
The m_cbSentUnackedReliable field of SteamNetConnectionRealTimeLaneStatus_t.
Declaration
public int m_cbSentUnackedReliable
Field Value
| Type | Description |
|---|---|
| int |
m_usecQueueTime
Lane-specific queue time. This value takes into consideration lane priorities and weights, and how much data is queued in each lane, and attempts to predict how any data currently queued will be sent out.
Declaration
public SteamNetworkingMicroseconds m_usecQueueTime
Field Value
| Type | Description |
|---|---|
| SteamNetworkingMicroseconds |
reserved
Internal stuff, room to change API easily
Declaration
public uint[] reserved
Field Value
| Type | Description |
|---|---|
| uint[] |