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    Struct SteamNetConnectionRealTimeLaneStatus_t

    Quick status of a particular lane

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Steamworks.Interop
    Assembly: Unity.Steamworks.Interop.dll
    Syntax
    [Serializable]
    public struct SteamNetConnectionRealTimeLaneStatus_t

    Fields

    _reservePad1

    Reserved for future use

    Declaration
    public int _reservePad1
    Field Value
    Type Description
    int

    m_cbPendingReliable

    The m_cbPendingReliable field of SteamNetConnectionRealTimeLaneStatus_t.

    Declaration
    public int m_cbPendingReliable
    Field Value
    Type Description
    int

    m_cbPendingUnreliable

    Counters for this particular lane. See the corresponding variables in SteamNetConnectionRealTimeStatus_t

    Declaration
    public int m_cbPendingUnreliable
    Field Value
    Type Description
    int

    m_cbSentUnackedReliable

    The m_cbSentUnackedReliable field of SteamNetConnectionRealTimeLaneStatus_t.

    Declaration
    public int m_cbSentUnackedReliable
    Field Value
    Type Description
    int

    m_usecQueueTime

    Lane-specific queue time. This value takes into consideration lane priorities and weights, and how much data is queued in each lane, and attempts to predict how any data currently queued will be sent out.

    Declaration
    public SteamNetworkingMicroseconds m_usecQueueTime
    Field Value
    Type Description
    SteamNetworkingMicroseconds

    reserved

    Internal stuff, room to change API easily

    Declaration
    public uint[] reserved
    Field Value
    Type Description
    uint[]
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