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    Struct SteamInventoryResultReady_t

    SteamInventoryResultReady_t callbacks are fired whenever asynchronous results transition from "Pending" to "OK" or an error state. There will always be exactly one callback per handle.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Steamworks.Interop
    Assembly: Unity.Steamworks.Interop.dll
    Syntax
    [Serializable]
    [CallbackIdentity(4700)]
    public struct SteamInventoryResultReady_t

    Fields

    k_iCallback

    The identifier Steam dispatches this callback under.

    Declaration
    public const int k_iCallback = 4700
    Field Value
    Type Description
    int

    m_handle

    The m_handle field of SteamInventoryResultReady_t.

    Declaration
    public SteamInventoryResult_t m_handle
    Field Value
    Type Description
    SteamInventoryResult_t

    m_result

    The m_result field of SteamInventoryResultReady_t.

    Declaration
    public EResult m_result
    Field Value
    Type Description
    EResult
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