Struct SteamInventoryResultReady_t
SteamInventoryResultReady_t callbacks are fired whenever asynchronous results transition from "Pending" to "OK" or an error state. There will always be exactly one callback per handle.
Inherited Members
Namespace: Unity.Steamworks.Interop
Assembly: Unity.Steamworks.Interop.dll
Syntax
[Serializable]
[CallbackIdentity(4700)]
public struct SteamInventoryResultReady_t
Fields
k_iCallback
The identifier Steam dispatches this callback under.
Declaration
public const int k_iCallback = 4700
Field Value
| Type | Description |
|---|---|
| int |
m_handle
The m_handle field of SteamInventoryResultReady_t.
Declaration
public SteamInventoryResult_t m_handle
Field Value
| Type | Description |
|---|---|
| SteamInventoryResult_t |
m_result
The m_result field of SteamInventoryResultReady_t.
Declaration
public EResult m_result
Field Value
| Type | Description |
|---|---|
| EResult |