Struct SteamInventoryFullUpdate_t
SteamInventoryFullUpdate_t callbacks are triggered when GetAllItems successfully returns a result which is newer / fresher than the last known result. (It will not trigger if the inventory hasn't changed, or if results from two overlapping calls are reversed in flight and the earlier result is already known to be stale/out-of-date.) The normal ResultReady callback will still be triggered immediately afterwards; this is an additional notification for your convenience.
Inherited Members
Namespace: Unity.Steamworks.Interop
Assembly: Unity.Steamworks.Interop.dll
Syntax
[Serializable]
[CallbackIdentity(4701)]
public struct SteamInventoryFullUpdate_t
Fields
k_iCallback
The identifier Steam dispatches this callback under.
Declaration
public const int k_iCallback = 4701
Field Value
| Type | Description |
|---|---|
| int |
m_handle
The m_handle field of SteamInventoryFullUpdate_t.
Declaration
public SteamInventoryResult_t m_handle
Field Value
| Type | Description |
|---|---|
| SteamInventoryResult_t |