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    Struct SteamInventoryFullUpdate_t

    SteamInventoryFullUpdate_t callbacks are triggered when GetAllItems successfully returns a result which is newer / fresher than the last known result. (It will not trigger if the inventory hasn't changed, or if results from two overlapping calls are reversed in flight and the earlier result is already known to be stale/out-of-date.) The normal ResultReady callback will still be triggered immediately afterwards; this is an additional notification for your convenience.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Steamworks.Interop
    Assembly: Unity.Steamworks.Interop.dll
    Syntax
    [Serializable]
    [CallbackIdentity(4701)]
    public struct SteamInventoryFullUpdate_t

    Fields

    k_iCallback

    The identifier Steam dispatches this callback under.

    Declaration
    public const int k_iCallback = 4701
    Field Value
    Type Description
    int

    m_handle

    The m_handle field of SteamInventoryFullUpdate_t.

    Declaration
    public SteamInventoryResult_t m_handle
    Field Value
    Type Description
    SteamInventoryResult_t
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