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    Struct SteamInputDeviceConnected_t

    Purpose: called when a new controller has been connected, will fire once per controller if multiple new controllers connect in the same frame

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Steamworks.Interop
    Assembly: Unity.Steamworks.Interop.dll
    Syntax
    [Serializable]
    [CallbackIdentity(2801)]
    public struct SteamInputDeviceConnected_t

    Fields

    k_iCallback

    The identifier Steam dispatches this callback under.

    Declaration
    public const int k_iCallback = 2801
    Field Value
    Type Description
    int

    m_ulConnectedDeviceHandle

    Handle for device

    Declaration
    public InputHandle_t m_ulConnectedDeviceHandle
    Field Value
    Type Description
    InputHandle_t
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