Struct SteamInputDeviceConnected_t
Purpose: called when a new controller has been connected, will fire once per controller if multiple new controllers connect in the same frame
Inherited Members
Namespace: Unity.Steamworks.Interop
Assembly: Unity.Steamworks.Interop.dll
Syntax
[Serializable]
[CallbackIdentity(2801)]
public struct SteamInputDeviceConnected_t
Fields
k_iCallback
The identifier Steam dispatches this callback under.
Declaration
public const int k_iCallback = 2801
Field Value
| Type | Description |
|---|---|
| int |
m_ulConnectedDeviceHandle
Handle for device
Declaration
public InputHandle_t m_ulConnectedDeviceHandle
Field Value
| Type | Description |
|---|---|
| InputHandle_t |