Struct SocketStatusCallback_t
callback notification - status of a socket has changed used as part of the CreateListenSocket() / CreateP2PConnectionSocket()
Inherited Members
Namespace: Unity.Steamworks.Interop
Assembly: Unity.Steamworks.Interop.dll
Syntax
[Serializable]
[CallbackIdentity(1201)]
public struct SocketStatusCallback_t
Fields
k_iCallback
The identifier Steam dispatches this callback under.
Declaration
public const int k_iCallback = 1201
Field Value
| Type | Description |
|---|---|
| int |
m_eSNetSocketState
socket state, ESNetSocketState
Declaration
public int m_eSNetSocketState
Field Value
| Type | Description |
|---|---|
| int |
m_hListenSocket
this is the server socket that we were listening on; NULL if this was an outgoing connection
Declaration
public SNetListenSocket_t m_hListenSocket
Field Value
| Type | Description |
|---|---|
| SNetListenSocket_t |
m_hSocket
the socket used to send/receive data to the remote host
Declaration
public SNetSocket_t m_hSocket
Field Value
| Type | Description |
|---|---|
| SNetSocket_t |
m_steamIDRemote
remote steamID we have connected to, if it has one
Declaration
public CSteamID m_steamIDRemote
Field Value
| Type | Description |
|---|---|
| CSteamID |