Struct ReservationNotificationCallback_t
Someone has used the beacon to join your party - they are in-flight now and we've reserved one of the open slots for them. You should confirm when they join your party by calling OnReservationCompleted(). Otherwise, Steam may timeout their reservation eventually.
Inherited Members
Namespace: Unity.Steamworks.Interop
Assembly: Unity.Steamworks.Interop.dll
Syntax
[Serializable]
[CallbackIdentity(5303)]
public struct ReservationNotificationCallback_t
Fields
k_iCallback
The identifier Steam dispatches this callback under.
Declaration
public const int k_iCallback = 5303
Field Value
| Type | Description |
|---|---|
| int |
m_steamIDJoiner
The m_steamIDJoiner field of ReservationNotificationCallback_t.
Declaration
public CSteamID m_steamIDJoiner
Field Value
| Type | Description |
|---|---|
| CSteamID |
m_ulBeaconID
The m_ulBeaconID field of ReservationNotificationCallback_t.
Declaration
public PartyBeaconID_t m_ulBeaconID
Field Value
| Type | Description |
|---|---|
| PartyBeaconID_t |