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    Struct ReservationNotificationCallback_t

    Someone has used the beacon to join your party - they are in-flight now and we've reserved one of the open slots for them. You should confirm when they join your party by calling OnReservationCompleted(). Otherwise, Steam may timeout their reservation eventually.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Steamworks.Interop
    Assembly: Unity.Steamworks.Interop.dll
    Syntax
    [Serializable]
    [CallbackIdentity(5303)]
    public struct ReservationNotificationCallback_t

    Fields

    k_iCallback

    The identifier Steam dispatches this callback under.

    Declaration
    public const int k_iCallback = 5303
    Field Value
    Type Description
    int

    m_steamIDJoiner

    The m_steamIDJoiner field of ReservationNotificationCallback_t.

    Declaration
    public CSteamID m_steamIDJoiner
    Field Value
    Type Description
    CSteamID

    m_ulBeaconID

    The m_ulBeaconID field of ReservationNotificationCallback_t.

    Declaration
    public PartyBeaconID_t m_ulBeaconID
    Field Value
    Type Description
    PartyBeaconID_t
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