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    Struct P2PSessionConnectFail_t

    callback notification - packets can't get through to the specified user via the SendP2PPacket() API all packets queued packets unsent at this point will be dropped further attempts to send will retry making the connection (but will be dropped if we fail again)

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Steamworks.Interop
    Assembly: Unity.Steamworks.Interop.dll
    Syntax
    [Serializable]
    [CallbackIdentity(1203)]
    public struct P2PSessionConnectFail_t

    Fields

    k_iCallback

    The identifier Steam dispatches this callback under.

    Declaration
    public const int k_iCallback = 1203
    Field Value
    Type Description
    int

    m_eP2PSessionError

    EP2PSessionError indicating why we're having trouble

    Declaration
    public byte m_eP2PSessionError
    Field Value
    Type Description
    byte

    m_steamIDRemote

    user we were sending packets to

    Declaration
    public CSteamID m_steamIDRemote
    Field Value
    Type Description
    CSteamID
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