Struct P2PSessionConnectFail_t
callback notification - packets can't get through to the specified user via the SendP2PPacket() API all packets queued packets unsent at this point will be dropped further attempts to send will retry making the connection (but will be dropped if we fail again)
Inherited Members
Namespace: Unity.Steamworks.Interop
Assembly: Unity.Steamworks.Interop.dll
Syntax
[Serializable]
[CallbackIdentity(1203)]
public struct P2PSessionConnectFail_t
Fields
k_iCallback
The identifier Steam dispatches this callback under.
Declaration
public const int k_iCallback = 1203
Field Value
| Type | Description |
|---|---|
| int |
m_eP2PSessionError
EP2PSessionError indicating why we're having trouble
Declaration
public byte m_eP2PSessionError
Field Value
| Type | Description |
|---|---|
| byte |
m_steamIDRemote
user we were sending packets to
Declaration
public CSteamID m_steamIDRemote
Field Value
| Type | Description |
|---|---|
| CSteamID |