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    Struct LowBatteryPower_t

    Purpose: Fired when running on a handheld PC or laptop with less than 10 minutes of battery is left, fires then every minute

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Steamworks.Interop
    Assembly: Unity.Steamworks.Interop.dll
    Syntax
    [Serializable]
    [CallbackIdentity(702)]
    public struct LowBatteryPower_t

    Fields

    k_iCallback

    The identifier Steam dispatches this callback under.

    Declaration
    public const int k_iCallback = 702
    Field Value
    Type Description
    int

    m_nMinutesBatteryLeft

    The m_nMinutesBatteryLeft field of LowBatteryPower_t.

    Declaration
    public byte m_nMinutesBatteryLeft
    Field Value
    Type Description
    byte
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