Struct LobbyInvite_t
Purpose: Someone has invited you to join a Lobby normally you don't need to do anything with this, since the Steam UI will also display a '<user> has invited you to the lobby, join?' dialog if the user outside a game chooses to join, your game will be launched with the parameter "+connect_lobby <64-bit lobby id>", or with the callback GameLobbyJoinRequested_t if they're already in-game
Inherited Members
Namespace: Unity.Steamworks.Interop
Assembly: Unity.Steamworks.Interop.dll
Syntax
[Serializable]
[CallbackIdentity(503)]
public struct LobbyInvite_t
Fields
k_iCallback
The identifier Steam dispatches this callback under.
Declaration
public const int k_iCallback = 503
Field Value
| Type | Description |
|---|---|
| int |
m_ulGameID
GameID of the Lobby
Declaration
public ulong m_ulGameID
Field Value
| Type | Description |
|---|---|
| ulong |
m_ulSteamIDLobby
Steam ID of the Lobby
Declaration
public ulong m_ulSteamIDLobby
Field Value
| Type | Description |
|---|---|
| ulong |
m_ulSteamIDUser
Steam ID of the person making the invite
Declaration
public ulong m_ulSteamIDUser
Field Value
| Type | Description |
|---|---|
| ulong |