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    Struct LobbyInvite_t

    Purpose: Someone has invited you to join a Lobby normally you don't need to do anything with this, since the Steam UI will also display a '<user> has invited you to the lobby, join?' dialog if the user outside a game chooses to join, your game will be launched with the parameter "+connect_lobby <64-bit lobby id>", or with the callback GameLobbyJoinRequested_t if they're already in-game

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Steamworks.Interop
    Assembly: Unity.Steamworks.Interop.dll
    Syntax
    [Serializable]
    [CallbackIdentity(503)]
    public struct LobbyInvite_t

    Fields

    k_iCallback

    The identifier Steam dispatches this callback under.

    Declaration
    public const int k_iCallback = 503
    Field Value
    Type Description
    int

    m_ulGameID

    GameID of the Lobby

    Declaration
    public ulong m_ulGameID
    Field Value
    Type Description
    ulong

    m_ulSteamIDLobby

    Steam ID of the Lobby

    Declaration
    public ulong m_ulSteamIDLobby
    Field Value
    Type Description
    ulong

    m_ulSteamIDUser

    Steam ID of the person making the invite

    Declaration
    public ulong m_ulSteamIDUser
    Field Value
    Type Description
    ulong
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