Struct LobbyGameCreated_t
Purpose: A game created a game for all the members of the lobby to join, as triggered by a SetLobbyGameServer() it's up to the individual clients to take action on this; the usual game behavior is to leave the lobby and connect to the specified game server
Inherited Members
Namespace: Unity.Steamworks.Interop
Assembly: Unity.Steamworks.Interop.dll
Syntax
[Serializable]
[CallbackIdentity(509)]
public struct LobbyGameCreated_t
Fields
k_iCallback
The identifier Steam dispatches this callback under.
Declaration
public const int k_iCallback = 509
Field Value
| Type | Description |
|---|---|
| int |
m_ulSteamIDGameServer
the new game server that has been created or found for the lobby members
Declaration
public ulong m_ulSteamIDGameServer
Field Value
| Type | Description |
|---|---|
| ulong |
m_ulSteamIDLobby
the lobby we were in
Declaration
public ulong m_ulSteamIDLobby
Field Value
| Type | Description |
|---|---|
| ulong |
m_unIP
IP & Port of the game server (if any)
Declaration
public uint m_unIP
Field Value
| Type | Description |
|---|---|
| uint |
m_usPort
The m_usPort field of LobbyGameCreated_t.
Declaration
public ushort m_usPort
Field Value
| Type | Description |
|---|---|
| ushort |