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    Struct LobbyGameCreated_t

    Purpose: A game created a game for all the members of the lobby to join, as triggered by a SetLobbyGameServer() it's up to the individual clients to take action on this; the usual game behavior is to leave the lobby and connect to the specified game server

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Steamworks.Interop
    Assembly: Unity.Steamworks.Interop.dll
    Syntax
    [Serializable]
    [CallbackIdentity(509)]
    public struct LobbyGameCreated_t

    Fields

    k_iCallback

    The identifier Steam dispatches this callback under.

    Declaration
    public const int k_iCallback = 509
    Field Value
    Type Description
    int

    m_ulSteamIDGameServer

    the new game server that has been created or found for the lobby members

    Declaration
    public ulong m_ulSteamIDGameServer
    Field Value
    Type Description
    ulong

    m_ulSteamIDLobby

    the lobby we were in

    Declaration
    public ulong m_ulSteamIDLobby
    Field Value
    Type Description
    ulong

    m_unIP

    IP & Port of the game server (if any)

    Declaration
    public uint m_unIP
    Field Value
    Type Description
    uint

    m_usPort

    The m_usPort field of LobbyGameCreated_t.

    Declaration
    public ushort m_usPort
    Field Value
    Type Description
    ushort
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