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    Struct LobbyEnter_t

    Purpose: Sent on entering a lobby, or on failing to enter m_EChatRoomEnterResponse will be set to k_EChatRoomEnterResponseSuccess on success, or a higher value on failure (see enum EChatRoomEnterResponse)

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Steamworks.Interop
    Assembly: Unity.Steamworks.Interop.dll
    Syntax
    [Serializable]
    [CallbackIdentity(504)]
    public struct LobbyEnter_t

    Fields

    k_iCallback

    The identifier Steam dispatches this callback under.

    Declaration
    public const int k_iCallback = 504
    Field Value
    Type Description
    int

    m_EChatRoomEnterResponse

    EChatRoomEnterResponse

    Declaration
    public uint m_EChatRoomEnterResponse
    Field Value
    Type Description
    uint

    m_bLocked

    If true, then only invited users may join

    Declaration
    public bool m_bLocked
    Field Value
    Type Description
    bool

    m_rgfChatPermissions

    Permissions of the current user

    Declaration
    public uint m_rgfChatPermissions
    Field Value
    Type Description
    uint

    m_ulSteamIDLobby

    SteamID of the Lobby you have entered

    Declaration
    public ulong m_ulSteamIDLobby
    Field Value
    Type Description
    ulong
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