Struct LobbyDataUpdate_t
Purpose: The lobby metadata has changed if m_ulSteamIDMember is the steamID of a lobby member, use GetLobbyMemberData() to access per-user details if m_ulSteamIDMember == m_ulSteamIDLobby, use GetLobbyData() to access lobby metadata
Inherited Members
Namespace: Unity.Steamworks.Interop
Assembly: Unity.Steamworks.Interop.dll
Syntax
[Serializable]
[CallbackIdentity(505)]
public struct LobbyDataUpdate_t
Fields
k_iCallback
The identifier Steam dispatches this callback under.
Declaration
public const int k_iCallback = 505
Field Value
| Type | Description |
|---|---|
| int |
m_bSuccess
true if we lobby data was successfully changed;
Declaration
public byte m_bSuccess
Field Value
| Type | Description |
|---|---|
| byte |
m_ulSteamIDLobby
steamID of the Lobby
Declaration
public ulong m_ulSteamIDLobby
Field Value
| Type | Description |
|---|---|
| ulong |
m_ulSteamIDMember
steamID of the member whose data changed, or the room itself
Declaration
public ulong m_ulSteamIDMember
Field Value
| Type | Description |
|---|---|
| ulong |