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    Struct LobbyDataUpdate_t

    Purpose: The lobby metadata has changed if m_ulSteamIDMember is the steamID of a lobby member, use GetLobbyMemberData() to access per-user details if m_ulSteamIDMember == m_ulSteamIDLobby, use GetLobbyData() to access lobby metadata

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Steamworks.Interop
    Assembly: Unity.Steamworks.Interop.dll
    Syntax
    [Serializable]
    [CallbackIdentity(505)]
    public struct LobbyDataUpdate_t

    Fields

    k_iCallback

    The identifier Steam dispatches this callback under.

    Declaration
    public const int k_iCallback = 505
    Field Value
    Type Description
    int

    m_bSuccess

    true if we lobby data was successfully changed;

    Declaration
    public byte m_bSuccess
    Field Value
    Type Description
    byte

    m_ulSteamIDLobby

    steamID of the Lobby

    Declaration
    public ulong m_ulSteamIDLobby
    Field Value
    Type Description
    ulong

    m_ulSteamIDMember

    steamID of the member whose data changed, or the room itself

    Declaration
    public ulong m_ulSteamIDMember
    Field Value
    Type Description
    ulong
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