Struct LobbyCreated_t
Purpose: Result of our request to create a Lobby m_eResult == k_EResultOK on success at this point, the lobby has been joined and is ready for use a LobbyEnter_t callback will also be received (since the local user is joining their own lobby)
Inherited Members
Namespace: Unity.Steamworks.Interop
Assembly: Unity.Steamworks.Interop.dll
Syntax
[Serializable]
[CallbackIdentity(513)]
public struct LobbyCreated_t
Fields
k_iCallback
The identifier Steam dispatches this callback under.
Declaration
public const int k_iCallback = 513
Field Value
| Type | Description |
|---|---|
| int |
m_eResult
k_EResultOK - the lobby was successfully created
Declaration
public EResult m_eResult
Field Value
| Type | Description |
|---|---|
| EResult |
m_ulSteamIDLobby
k_EResultNoConnection - your Steam client doesn't have a connection to the back-end k_EResultTimeout - you the message to the Steam servers, but it didn't respond k_EResultFail - the server responded, but with an unknown internal error k_EResultAccessDenied - your game isn't set to allow lobbies, or your client does haven't rights to play the game k_EResultLimitExceeded - your game client has created too many lobbies chat room, zero if failed
Declaration
public ulong m_ulSteamIDLobby
Field Value
| Type | Description |
|---|---|
| ulong |