Struct LobbyChatUpdate_t
Purpose: The lobby chat room state has changed this is usually sent when a user has joined or left the lobby
Inherited Members
Namespace: Unity.Steamworks.Interop
Assembly: Unity.Steamworks.Interop.dll
Syntax
[Serializable]
[CallbackIdentity(506)]
public struct LobbyChatUpdate_t
Fields
k_iCallback
The identifier Steam dispatches this callback under.
Declaration
public const int k_iCallback = 506
Field Value
| Type | Description |
|---|---|
| int |
m_rgfChatMemberStateChange
for example, if one user kicks another from the lobby, this will be set to the id of the user who initiated the kick bitfield of EChatMemberStateChange values
Declaration
public uint m_rgfChatMemberStateChange
Field Value
| Type | Description |
|---|---|
| uint |
m_ulSteamIDLobby
Lobby ID
Declaration
public ulong m_ulSteamIDLobby
Field Value
| Type | Description |
|---|---|
| ulong |
m_ulSteamIDMakingChange
Chat member who made the change (different from SteamIDUserChange if kicking, muting, etc.)
Declaration
public ulong m_ulSteamIDMakingChange
Field Value
| Type | Description |
|---|---|
| ulong |
m_ulSteamIDUserChanged
user who's status in the lobby just changed - can be recipient
Declaration
public ulong m_ulSteamIDUserChanged
Field Value
| Type | Description |
|---|---|
| ulong |