Struct JoinPartyCallback_t
Steam has responded to the user request to join a party via the given Beacon ID. If successful, the connect string contains game-specific instructions to connect to the game with that party.
Inherited Members
Namespace: Unity.Steamworks.Interop
Assembly: Unity.Steamworks.Interop.dll
Syntax
[Serializable]
[CallbackIdentity(5301)]
public struct JoinPartyCallback_t
Fields
k_iCallback
The identifier Steam dispatches this callback under.
Declaration
public const int k_iCallback = 5301
Field Value
| Type | Description |
|---|---|
| int |
m_SteamIDBeaconOwner
The m_SteamIDBeaconOwner field of JoinPartyCallback_t.
Declaration
public CSteamID m_SteamIDBeaconOwner
Field Value
| Type | Description |
|---|---|
| CSteamID |
m_eResult
The m_eResult field of JoinPartyCallback_t.
Declaration
public EResult m_eResult
Field Value
| Type | Description |
|---|---|
| EResult |
m_ulBeaconID
The m_ulBeaconID field of JoinPartyCallback_t.
Declaration
public PartyBeaconID_t m_ulBeaconID
Field Value
| Type | Description |
|---|---|
| PartyBeaconID_t |
Properties
m_rgchConnectString
The m_rgchConnectString field of JoinPartyCallback_t.
Declaration
public string m_rgchConnectString { get; set; }
Property Value
| Type | Description |
|---|---|
| string |