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    Struct JoinPartyCallback_t

    Steam has responded to the user request to join a party via the given Beacon ID. If successful, the connect string contains game-specific instructions to connect to the game with that party.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Steamworks.Interop
    Assembly: Unity.Steamworks.Interop.dll
    Syntax
    [Serializable]
    [CallbackIdentity(5301)]
    public struct JoinPartyCallback_t

    Fields

    k_iCallback

    The identifier Steam dispatches this callback under.

    Declaration
    public const int k_iCallback = 5301
    Field Value
    Type Description
    int

    m_SteamIDBeaconOwner

    The m_SteamIDBeaconOwner field of JoinPartyCallback_t.

    Declaration
    public CSteamID m_SteamIDBeaconOwner
    Field Value
    Type Description
    CSteamID

    m_eResult

    The m_eResult field of JoinPartyCallback_t.

    Declaration
    public EResult m_eResult
    Field Value
    Type Description
    EResult

    m_ulBeaconID

    The m_ulBeaconID field of JoinPartyCallback_t.

    Declaration
    public PartyBeaconID_t m_ulBeaconID
    Field Value
    Type Description
    PartyBeaconID_t

    Properties

    m_rgchConnectString

    The m_rgchConnectString field of JoinPartyCallback_t.

    Declaration
    public string m_rgchConnectString { get; set; }
    Property Value
    Type Description
    string
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