docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Delegate ISteamMatchmakingServerFriendsResponse.AddFriendToListHandler

    One friend who has played on the server.

    Namespace: Unity.Steamworks.Interop
    Assembly: Unity.Steamworks.Interop.dll
    Syntax
    public delegate void ISteamMatchmakingServerFriendsResponse.AddFriendToListHandler(CSteamID steamID, string name, bool currentlyConnected)
    Parameters
    Type Name Description
    CSteamID steamID

    The friend's Steam ID.

    string name

    The friend's persona name.

    bool currentlyConnected

    true when the friend is currently on the server.

    In This Article
    Back to top
    Copyright © 2026 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)