Delegate ISteamMatchmakingServerFriendsResponse.AddFriendToListHandler
One friend who has played on the server.
Namespace: Unity.Steamworks.Interop
Assembly: Unity.Steamworks.Interop.dll
Syntax
public delegate void ISteamMatchmakingServerFriendsResponse.AddFriendToListHandler(CSteamID steamID, string name, bool currentlyConnected)
Parameters
| Type | Name | Description |
|---|---|---|
| CSteamID | steamID | The friend's Steam ID. |
| string | name | The friend's persona name. |
| bool | currentlyConnected | true when the friend is currently on the server. |