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    Delegate ISteamMatchmakingPlayersResponse.AddPlayerToListHandler

    One player on the server.

    Namespace: Unity.Steamworks.Interop
    Assembly: Unity.Steamworks.Interop.dll
    Syntax
    public delegate void ISteamMatchmakingPlayersResponse.AddPlayerToListHandler(string name, int score, float timePlayed)
    Parameters
    Type Name Description
    string name

    The player's name.

    int score

    The player's score.

    float timePlayed

    How long the player has been on the server, in seconds.

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