Delegate ISteamMatchmakingPlayersResponse.AddPlayerToListHandler
One player on the server.
Namespace: Unity.Steamworks.Interop
Assembly: Unity.Steamworks.Interop.dll
Syntax
public delegate void ISteamMatchmakingPlayersResponse.AddPlayerToListHandler(string name, int score, float timePlayed)
Parameters
| Type | Name | Description |
|---|---|---|
| string | name | The player's name. |
| int | score | The player's score. |
| float | timePlayed | How long the player has been on the server, in seconds. |