docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct IPCFailure_t

    Purpose: called when the callback system for this client is in an error state (and has flushed pending callbacks) When getting this message the client should disconnect from Steam, reset any stored Steam state and reconnect. This usually occurs in the rare event the Steam client has some kind of fatal error.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Steamworks.Interop
    Assembly: Unity.Steamworks.Interop.dll
    Syntax
    [Serializable]
    [CallbackIdentity(117)]
    public struct IPCFailure_t

    Fields

    k_iCallback

    The identifier Steam dispatches this callback under.

    Declaration
    public const int k_iCallback = 117
    Field Value
    Type Description
    int

    m_eFailureType

    The m_eFailureType field of IPCFailure_t.

    Declaration
    public byte m_eFailureType
    Field Value
    Type Description
    byte
    In This Article
    Back to top
    Copyright © 2026 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)