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    Struct GameServerChangeRequested_t

    Purpose: called when the user tries to join a different game server from their friends list game client should attempt to connect to specified server when this is received

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Steamworks.Interop
    Assembly: Unity.Steamworks.Interop.dll
    Syntax
    [Serializable]
    [CallbackIdentity(332)]
    public struct GameServerChangeRequested_t

    Fields

    k_iCallback

    The identifier Steam dispatches this callback under.

    Declaration
    public const int k_iCallback = 332
    Field Value
    Type Description
    int

    Properties

    m_rgchPassword

    server password, if any

    Declaration
    public string m_rgchPassword { get; set; }
    Property Value
    Type Description
    string

    m_rgchServer

    server address ("127.0.0.1:27015", "tf2.valvesoftware.com")

    Declaration
    public string m_rgchServer { get; set; }
    Property Value
    Type Description
    string
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