Struct GameServerChangeRequested_t
Purpose: called when the user tries to join a different game server from their friends list game client should attempt to connect to specified server when this is received
Inherited Members
Namespace: Unity.Steamworks.Interop
Assembly: Unity.Steamworks.Interop.dll
Syntax
[Serializable]
[CallbackIdentity(332)]
public struct GameServerChangeRequested_t
Fields
k_iCallback
The identifier Steam dispatches this callback under.
Declaration
public const int k_iCallback = 332
Field Value
| Type | Description |
|---|---|
| int |
Properties
m_rgchPassword
server password, if any
Declaration
public string m_rgchPassword { get; set; }
Property Value
| Type | Description |
|---|---|
| string |
m_rgchServer
server address ("127.0.0.1:27015", "tf2.valvesoftware.com")
Declaration
public string m_rgchServer { get; set; }
Property Value
| Type | Description |
|---|---|
| string |