Struct GameRichPresenceJoinRequested_t
Purpose: called when the user tries to join a game from their friends list rich presence will have been set with the "connect" key which is set here
Inherited Members
Namespace: Unity.Steamworks.Interop
Assembly: Unity.Steamworks.Interop.dll
Syntax
[Serializable]
[CallbackIdentity(337)]
public struct GameRichPresenceJoinRequested_t
Fields
k_iCallback
The identifier Steam dispatches this callback under.
Declaration
public const int k_iCallback = 337
Field Value
| Type | Description |
|---|---|
| int |
m_steamIDFriend
the friend they did the join via (will be invalid if not directly via a friend)
Declaration
public CSteamID m_steamIDFriend
Field Value
| Type | Description |
|---|---|
| CSteamID |
Properties
m_rgchConnect
The m_rgchConnect field of GameRichPresenceJoinRequested_t.
Declaration
public string m_rgchConnect { get; set; }
Property Value
| Type | Description |
|---|---|
| string |