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    Struct GameRichPresenceJoinRequested_t

    Purpose: called when the user tries to join a game from their friends list rich presence will have been set with the "connect" key which is set here

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Steamworks.Interop
    Assembly: Unity.Steamworks.Interop.dll
    Syntax
    [Serializable]
    [CallbackIdentity(337)]
    public struct GameRichPresenceJoinRequested_t

    Fields

    k_iCallback

    The identifier Steam dispatches this callback under.

    Declaration
    public const int k_iCallback = 337
    Field Value
    Type Description
    int

    m_steamIDFriend

    the friend they did the join via (will be invalid if not directly via a friend)

    Declaration
    public CSteamID m_steamIDFriend
    Field Value
    Type Description
    CSteamID

    Properties

    m_rgchConnect

    The m_rgchConnect field of GameRichPresenceJoinRequested_t.

    Declaration
    public string m_rgchConnect { get; set; }
    Property Value
    Type Description
    string
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