Struct GameOverlayActivated_t
Purpose: posted when game overlay activates or deactivates the game can use this to be pause or resume single player games
Inherited Members
Namespace: Unity.Steamworks.Interop
Assembly: Unity.Steamworks.Interop.dll
Syntax
[Serializable]
[CallbackIdentity(331)]
public struct GameOverlayActivated_t
Fields
k_iCallback
The identifier Steam dispatches this callback under.
Declaration
public const int k_iCallback = 331
Field Value
| Type | Description |
|---|---|
| int |
m_bActive
true if it's just been activated, false otherwise
Declaration
public byte m_bActive
Field Value
| Type | Description |
|---|---|
| byte |
m_bUserInitiated
true if the user asked for the overlay to be activated/deactivated
Declaration
public bool m_bUserInitiated
Field Value
| Type | Description |
|---|---|
| bool |
m_dwOverlayPID
used internally
Declaration
public uint m_dwOverlayPID
Field Value
| Type | Description |
|---|---|
| uint |
m_nAppID
the appID of the game (should always be the current game)
Declaration
public AppId_t m_nAppID
Field Value
| Type | Description |
|---|---|
| AppId_t |