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    Struct GameLobbyJoinRequested_t

    Purpose: called when the user tries to join a lobby from their friends list game client should attempt to connect to specified lobby when this is received

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Steamworks.Interop
    Assembly: Unity.Steamworks.Interop.dll
    Syntax
    [Serializable]
    [CallbackIdentity(333)]
    public struct GameLobbyJoinRequested_t

    Fields

    k_iCallback

    The identifier Steam dispatches this callback under.

    Declaration
    public const int k_iCallback = 333
    Field Value
    Type Description
    int

    m_steamIDFriend

    The friend they did the join via (will be invalid if not directly via a friend)

    Declaration
    public CSteamID m_steamIDFriend
    Field Value
    Type Description
    CSteamID

    m_steamIDLobby

    The m_steamIDLobby field of GameLobbyJoinRequested_t.

    Declaration
    public CSteamID m_steamIDLobby
    Field Value
    Type Description
    CSteamID
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