Struct GameLobbyJoinRequested_t
Purpose: called when the user tries to join a lobby from their friends list game client should attempt to connect to specified lobby when this is received
Inherited Members
Namespace: Unity.Steamworks.Interop
Assembly: Unity.Steamworks.Interop.dll
Syntax
[Serializable]
[CallbackIdentity(333)]
public struct GameLobbyJoinRequested_t
Fields
k_iCallback
The identifier Steam dispatches this callback under.
Declaration
public const int k_iCallback = 333
Field Value
| Type | Description |
|---|---|
| int |
m_steamIDFriend
The friend they did the join via (will be invalid if not directly via a friend)
Declaration
public CSteamID m_steamIDFriend
Field Value
| Type | Description |
|---|---|
| CSteamID |
m_steamIDLobby
The m_steamIDLobby field of GameLobbyJoinRequested_t.
Declaration
public CSteamID m_steamIDLobby
Field Value
| Type | Description |
|---|---|
| CSteamID |