Struct GameConnectedChatLeave_t
Purpose: a user has left the chat we're in
Inherited Members
Namespace: Unity.Steamworks.Interop
Assembly: Unity.Steamworks.Interop.dll
Syntax
[Serializable]
[CallbackIdentity(340)]
public struct GameConnectedChatLeave_t
Fields
k_iCallback
The identifier Steam dispatches this callback under.
Declaration
public const int k_iCallback = 340
Field Value
| Type | Description |
|---|---|
| int |
m_bDropped
true if Steam connection dropped
Declaration
public bool m_bDropped
Field Value
| Type | Description |
|---|---|
| bool |
m_bKicked
true if admin kicked
Declaration
public bool m_bKicked
Field Value
| Type | Description |
|---|---|
| bool |
m_steamIDClanChat
The m_steamIDClanChat field of GameConnectedChatLeave_t.
Declaration
public CSteamID m_steamIDClanChat
Field Value
| Type | Description |
|---|---|
| CSteamID |
m_steamIDUser
The m_steamIDUser field of GameConnectedChatLeave_t.
Declaration
public CSteamID m_steamIDUser
Field Value
| Type | Description |
|---|---|
| CSteamID |