Struct GSReputation_t
Sent as a reply to GetServerReputation()
Inherited Members
Namespace: Unity.Steamworks.Interop
Assembly: Unity.Steamworks.Interop.dll
Syntax
[Serializable]
[CallbackIdentity(209)]
public struct GSReputation_t
Fields
k_iCallback
The identifier Steam dispatches this callback under.
Declaration
public const int k_iCallback = 209
Field Value
| Type | Description |
|---|---|
| int |
m_bBanned
True if the server is banned from the Steam
Declaration
public bool m_bBanned
Field Value
| Type | Description |
|---|---|
| bool |
m_eResult
Result of the call;
Declaration
public EResult m_eResult
Field Value
| Type | Description |
|---|---|
| EResult |
m_ulBannedGameID
The game ID the banned server is serving
Declaration
public ulong m_ulBannedGameID
Field Value
| Type | Description |
|---|---|
| ulong |
m_unBanExpires
Time the ban expires, expressed in the Unix epoch (seconds since 1/1/1970)
Declaration
public uint m_unBanExpires
Field Value
| Type | Description |
|---|---|
| uint |
m_unBannedIP
master servers The following members are only filled out if m_bBanned is true. They will all be set to zero otherwise. Master server bans are by IP so it is possible to be banned even when the score is good high if there is a bad server on another port. This information can be used to determine which server is bad. The IP of the banned server
Declaration
public uint m_unBannedIP
Field Value
| Type | Description |
|---|---|
| uint |
m_unReputationScore
The reputation score for the game server
Declaration
public uint m_unReputationScore
Field Value
| Type | Description |
|---|---|
| uint |
m_usBannedPort
The port of the banned server
Declaration
public ushort m_usBannedPort
Field Value
| Type | Description |
|---|---|
| ushort |