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    Struct GSPolicyResponse_t

    received when the game server requests to be displayed as secure (VAC protected) m_bSecure is true if the game server should display itself as secure to users, false otherwise

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Steamworks.Interop
    Assembly: Unity.Steamworks.Interop.dll
    Syntax
    [Serializable]
    [CallbackIdentity(115)]
    public struct GSPolicyResponse_t

    Fields

    k_iCallback

    The identifier Steam dispatches this callback under.

    Declaration
    public const int k_iCallback = 115
    Field Value
    Type Description
    int

    m_bSecure

    The m_bSecure field of GSPolicyResponse_t.

    Declaration
    public byte m_bSecure
    Field Value
    Type Description
    byte
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