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    Struct GSGameplayStats_t

    GS gameplay stats info

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Steamworks.Interop
    Assembly: Unity.Steamworks.Interop.dll
    Syntax
    [Serializable]
    [CallbackIdentity(207)]
    public struct GSGameplayStats_t

    Fields

    k_iCallback

    The identifier Steam dispatches this callback under.

    Declaration
    public const int k_iCallback = 207
    Field Value
    Type Description
    int

    m_eResult

    Result of the call

    Declaration
    public EResult m_eResult
    Field Value
    Type Description
    EResult

    m_nRank

    Overall rank of the server (0-based)

    Declaration
    public int m_nRank
    Field Value
    Type Description
    int

    m_unTotalConnects

    Total number of clients who have ever connected to the server

    Declaration
    public uint m_unTotalConnects
    Field Value
    Type Description
    uint

    m_unTotalMinutesPlayed

    Total number of minutes ever played on the server

    Declaration
    public uint m_unTotalMinutesPlayed
    Field Value
    Type Description
    uint
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