docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct GSClientApprove_t

    callbacks client has been approved to connect to this game server

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Steamworks.Interop
    Assembly: Unity.Steamworks.Interop.dll
    Syntax
    [Serializable]
    [CallbackIdentity(201)]
    public struct GSClientApprove_t

    Fields

    k_iCallback

    The identifier Steam dispatches this callback under.

    Declaration
    public const int k_iCallback = 201
    Field Value
    Type Description
    int

    m_OwnerSteamID

    SteamID of original owner for game license

    Declaration
    public CSteamID m_OwnerSteamID
    Field Value
    Type Description
    CSteamID

    m_SteamID

    SteamID of approved player

    Declaration
    public CSteamID m_SteamID
    Field Value
    Type Description
    CSteamID
    In This Article
    Back to top
    Copyright © 2026 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)