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    Struct FriendRichPresenceUpdate_t

    Purpose: callback indicating updated data about friends rich presence information

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Steamworks.Interop
    Assembly: Unity.Steamworks.Interop.dll
    Syntax
    [Serializable]
    [CallbackIdentity(336)]
    public struct FriendRichPresenceUpdate_t

    Fields

    k_iCallback

    The identifier Steam dispatches this callback under.

    Declaration
    public const int k_iCallback = 336
    Field Value
    Type Description
    int

    m_nAppID

    the appID of the game (should always be the current game)

    Declaration
    public AppId_t m_nAppID
    Field Value
    Type Description
    AppId_t

    m_steamIDFriend

    friend who's rich presence has changed

    Declaration
    public CSteamID m_steamIDFriend
    Field Value
    Type Description
    CSteamID
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