Struct FavoritesListChanged_t
Callbacks for ISteamMatchmaking (which go through the regular Steam callback registration system) Purpose: a server was added/removed from the favorites list, you should refresh now
Inherited Members
Namespace: Unity.Steamworks.Interop
Assembly: Unity.Steamworks.Interop.dll
Syntax
[Serializable]
[CallbackIdentity(502)]
public struct FavoritesListChanged_t
Fields
k_iCallback
The identifier Steam dispatches this callback under.
Declaration
public const int k_iCallback = 502
Field Value
| Type | Description |
|---|---|
| int |
m_bAdd
true if this is adding the entry, otherwise it is a remove
Declaration
public bool m_bAdd
Field Value
| Type | Description |
|---|---|
| bool |
m_nAppID
The m_nAppID field of FavoritesListChanged_t.
Declaration
public uint m_nAppID
Field Value
| Type | Description |
|---|---|
| uint |
m_nConnPort
The m_nConnPort field of FavoritesListChanged_t.
Declaration
public uint m_nConnPort
Field Value
| Type | Description |
|---|---|
| uint |
m_nFlags
The m_nFlags field of FavoritesListChanged_t.
Declaration
public uint m_nFlags
Field Value
| Type | Description |
|---|---|
| uint |
m_nIP
an IP of 0 means reload the whole list, any other value means just one server
Declaration
public uint m_nIP
Field Value
| Type | Description |
|---|---|
| uint |
m_nQueryPort
The m_nQueryPort field of FavoritesListChanged_t.
Declaration
public uint m_nQueryPort
Field Value
| Type | Description |
|---|---|
| uint |
m_unAccountId
The m_unAccountId field of FavoritesListChanged_t.
Declaration
public AccountID_t m_unAccountId
Field Value
| Type | Description |
|---|---|
| AccountID_t |