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    Struct FavoritesListChanged_t

    Callbacks for ISteamMatchmaking (which go through the regular Steam callback registration system) Purpose: a server was added/removed from the favorites list, you should refresh now

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Steamworks.Interop
    Assembly: Unity.Steamworks.Interop.dll
    Syntax
    [Serializable]
    [CallbackIdentity(502)]
    public struct FavoritesListChanged_t

    Fields

    k_iCallback

    The identifier Steam dispatches this callback under.

    Declaration
    public const int k_iCallback = 502
    Field Value
    Type Description
    int

    m_bAdd

    true if this is adding the entry, otherwise it is a remove

    Declaration
    public bool m_bAdd
    Field Value
    Type Description
    bool

    m_nAppID

    The m_nAppID field of FavoritesListChanged_t.

    Declaration
    public uint m_nAppID
    Field Value
    Type Description
    uint

    m_nConnPort

    The m_nConnPort field of FavoritesListChanged_t.

    Declaration
    public uint m_nConnPort
    Field Value
    Type Description
    uint

    m_nFlags

    The m_nFlags field of FavoritesListChanged_t.

    Declaration
    public uint m_nFlags
    Field Value
    Type Description
    uint

    m_nIP

    an IP of 0 means reload the whole list, any other value means just one server

    Declaration
    public uint m_nIP
    Field Value
    Type Description
    uint

    m_nQueryPort

    The m_nQueryPort field of FavoritesListChanged_t.

    Declaration
    public uint m_nQueryPort
    Field Value
    Type Description
    uint

    m_unAccountId

    The m_unAccountId field of FavoritesListChanged_t.

    Declaration
    public AccountID_t m_unAccountId
    Field Value
    Type Description
    AccountID_t
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