docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Enum ETimelineGameMode

    callbacks Controls the color of the timeline bar segments. The value names listed here map to a multiplayer game, where the user starts a game (in menus), then joins a multiplayer session that first has a character selection lobby then finally the multiplayer session starts. However, you can also map these values to any type of game. In a single player game where you visit towns & dungeons, you could set k_ETimelineGameMode_Menus when the player is in a town buying items, k_ETimelineGameMode_Staging for when a dungeon is loading and k_ETimelineGameMode_Playing for when inside the dungeon fighting monsters.

    Namespace: Unity.Steamworks.Interop
    Assembly: Unity.Steamworks.Interop.dll
    Syntax
    public enum ETimelineGameMode

    Fields

    Name Description
    k_ETimelineGameMode_Invalid

    The k_ETimelineGameMode_Invalid member of ETimelineGameMode.

    k_ETimelineGameMode_LoadingScreen

    The k_ETimelineGameMode_LoadingScreen member of ETimelineGameMode.

    k_ETimelineGameMode_Max

    The k_ETimelineGameMode_Max member of ETimelineGameMode.

    k_ETimelineGameMode_Menus

    The k_ETimelineGameMode_Menus member of ETimelineGameMode.

    k_ETimelineGameMode_Playing

    The k_ETimelineGameMode_Playing member of ETimelineGameMode.

    k_ETimelineGameMode_Staging

    The k_ETimelineGameMode_Staging member of ETimelineGameMode.

    In This Article
    Back to top
    Copyright © 2026 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)