Enum ETimelineGameMode
callbacks Controls the color of the timeline bar segments. The value names listed here map to a multiplayer game, where the user starts a game (in menus), then joins a multiplayer session that first has a character selection lobby then finally the multiplayer session starts. However, you can also map these values to any type of game. In a single player game where you visit towns & dungeons, you could set k_ETimelineGameMode_Menus when the player is in a town buying items, k_ETimelineGameMode_Staging for when a dungeon is loading and k_ETimelineGameMode_Playing for when inside the dungeon fighting monsters.
Namespace: Unity.Steamworks.Interop
Assembly: Unity.Steamworks.Interop.dll
Syntax
public enum ETimelineGameMode
Fields
| Name | Description |
|---|---|
| k_ETimelineGameMode_Invalid | The |
| k_ETimelineGameMode_LoadingScreen | The |
| k_ETimelineGameMode_Max | The |
| k_ETimelineGameMode_Menus | The |
| k_ETimelineGameMode_Playing | The |
| k_ETimelineGameMode_Staging | The |