Enum ESNetSocketState
connection progress indicators, used by CreateP2PConnectionSocket()
Namespace: Unity.Steamworks.Interop
Assembly: Unity.Steamworks.Interop.dll
Syntax
public enum ESNetSocketState
Fields
| Name | Description |
|---|---|
| k_ESNetSocketStateChallengeHandshake | we've received a challenge packet from the server |
| k_ESNetSocketStateConnected | The |
| k_ESNetSocketStateConnectionBroken | connection has been broken; either the other end has disappeared or our local network connection has broke |
| k_ESNetSocketStateDisconnecting | the API shut it down, and we're in the process of telling the other end |
| k_ESNetSocketStateInitiated | the connection state machine has started |
| k_ESNetSocketStateInvalid | The |
| k_ESNetSocketStateLocalCandidatesFound | we've found our local IP info |
| k_ESNetSocketStateLocalDisconnect | the API shut it down, and we've completed shutdown |
| k_ESNetSocketStateReceivedRemoteCandidates | we've received information from the remote machine, via the Steam back-end, about their IP info |
| k_ESNetSocketStateRemoteEndDisconnected | the remote end has disconnected from us |
| k_ESNetSocketStateTimeoutDuringConnect | we timed out while trying to creating the connection |