Struct ClientGameServerDeny_t
Purpose: Sent by the Steam server to the client telling it to disconnect from the specified game server, which it may be in the process of or already connected to. The game client should immediately disconnect upon receiving this message. This can usually occur if the user doesn't have rights to play on the game server.
Inherited Members
Namespace: Unity.Steamworks.Interop
Assembly: Unity.Steamworks.Interop.dll
Syntax
[Serializable]
[CallbackIdentity(113)]
public struct ClientGameServerDeny_t
Fields
k_iCallback
The identifier Steam dispatches this callback under.
Declaration
public const int k_iCallback = 113
Field Value
| Type | Description |
|---|---|
| int |
m_bSecure
The m_bSecure field of ClientGameServerDeny_t.
Declaration
public ushort m_bSecure
Field Value
| Type | Description |
|---|---|
| ushort |
m_uAppID
The m_uAppID field of ClientGameServerDeny_t.
Declaration
public uint m_uAppID
Field Value
| Type | Description |
|---|---|
| uint |
m_uReason
The m_uReason field of ClientGameServerDeny_t.
Declaration
public uint m_uReason
Field Value
| Type | Description |
|---|---|
| uint |
m_unGameServerIP
The m_unGameServerIP field of ClientGameServerDeny_t.
Declaration
public uint m_unGameServerIP
Field Value
| Type | Description |
|---|---|
| uint |
m_usGameServerPort
The m_usGameServerPort field of ClientGameServerDeny_t.
Declaration
public ushort m_usGameServerPort
Field Value
| Type | Description |
|---|---|
| ushort |