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    Struct ClientGameServerDeny_t

    Purpose: Sent by the Steam server to the client telling it to disconnect from the specified game server, which it may be in the process of or already connected to. The game client should immediately disconnect upon receiving this message. This can usually occur if the user doesn't have rights to play on the game server.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Steamworks.Interop
    Assembly: Unity.Steamworks.Interop.dll
    Syntax
    [Serializable]
    [CallbackIdentity(113)]
    public struct ClientGameServerDeny_t

    Fields

    k_iCallback

    The identifier Steam dispatches this callback under.

    Declaration
    public const int k_iCallback = 113
    Field Value
    Type Description
    int

    m_bSecure

    The m_bSecure field of ClientGameServerDeny_t.

    Declaration
    public ushort m_bSecure
    Field Value
    Type Description
    ushort

    m_uAppID

    The m_uAppID field of ClientGameServerDeny_t.

    Declaration
    public uint m_uAppID
    Field Value
    Type Description
    uint

    m_uReason

    The m_uReason field of ClientGameServerDeny_t.

    Declaration
    public uint m_uReason
    Field Value
    Type Description
    uint

    m_unGameServerIP

    The m_unGameServerIP field of ClientGameServerDeny_t.

    Declaration
    public uint m_unGameServerIP
    Field Value
    Type Description
    uint

    m_usGameServerPort

    The m_usGameServerPort field of ClientGameServerDeny_t.

    Declaration
    public ushort m_usGameServerPort
    Field Value
    Type Description
    ushort
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