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    Struct AvatarImageLoaded_t

    Purpose: called when an avatar is loaded in from a previous GetLargeFriendAvatar() call if the image wasn't already available

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Steamworks.Interop
    Assembly: Unity.Steamworks.Interop.dll
    Syntax
    [Serializable]
    [CallbackIdentity(334)]
    public struct AvatarImageLoaded_t

    Fields

    k_iCallback

    The identifier Steam dispatches this callback under.

    Declaration
    public const int k_iCallback = 334
    Field Value
    Type Description
    int

    m_iImage

    the image index of the now loaded image

    Declaration
    public int m_iImage
    Field Value
    Type Description
    int

    m_iTall

    height of the loaded image

    Declaration
    public int m_iTall
    Field Value
    Type Description
    int

    m_iWide

    width of the loaded image

    Declaration
    public int m_iWide
    Field Value
    Type Description
    int

    m_steamID

    steamid the avatar has been loaded for

    Declaration
    public CSteamID m_steamID
    Field Value
    Type Description
    CSteamID
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