Struct AvatarImageLoaded_t
Purpose: called when an avatar is loaded in from a previous GetLargeFriendAvatar() call if the image wasn't already available
Inherited Members
Namespace: Unity.Steamworks.Interop
Assembly: Unity.Steamworks.Interop.dll
Syntax
[Serializable]
[CallbackIdentity(334)]
public struct AvatarImageLoaded_t
Fields
k_iCallback
The identifier Steam dispatches this callback under.
Declaration
public const int k_iCallback = 334
Field Value
| Type | Description |
|---|---|
| int |
m_iImage
the image index of the now loaded image
Declaration
public int m_iImage
Field Value
| Type | Description |
|---|---|
| int |
m_iTall
height of the loaded image
Declaration
public int m_iTall
Field Value
| Type | Description |
|---|---|
| int |
m_iWide
width of the loaded image
Declaration
public int m_iWide
Field Value
| Type | Description |
|---|---|
| int |
m_steamID
steamid the avatar has been loaded for
Declaration
public CSteamID m_steamID
Field Value
| Type | Description |
|---|---|
| CSteamID |