docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class SplineFactory

    Methods to create spline shapes.

    Inheritance
    object
    SplineFactory
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Splines
    Assembly: Unity.Splines.dll
    Syntax
    public static class SplineFactory

    Methods

    CreateCatmullRom(IList<float3>, bool)

    Create a Spline from a list of positions and place tangents to create Catmull Rom curves.

    Declaration
    public static Spline CreateCatmullRom(IList<float3> positions, bool closed = false)
    Parameters
    Type Name Description
    IList<float3> positions

    A collection of knot positions.

    bool closed

    Whether the spline is open (has a start and end point) or closed (forms an unbroken loop).

    Returns
    Type Description
    Spline

    A new Spline.

    CreateCircle(float)

    Creates a Spline in the shape of a circle.

    Declaration
    public static Spline CreateCircle(float radius)
    Parameters
    Type Name Description
    float radius

    The radius of the circle.

    Returns
    Type Description
    Spline

    A new Spline.

    CreateHelix(float, float, int)

    Creates a Spline in the shape of a helix with a single revolution.

    Declaration
    public static Spline CreateHelix(float radius, float height, int revolutions)
    Parameters
    Type Name Description
    float radius

    The distance from the center to the helix's curve.

    float height

    The height of the helix shape.

    int revolutions

    The number of revolutions the helix should have.

    Returns
    Type Description
    Spline

    A new Spline.

    CreateLinear(IList<float3>, bool)

    Create a Spline from a list of positions.

    Declaration
    public static Spline CreateLinear(IList<float3> positions, bool closed = false)
    Parameters
    Type Name Description
    IList<float3> positions

    A collection of knot positions.

    bool closed

    Whether the spline is open (has a start and end point) or closed (forms an unbroken loop).

    Returns
    Type Description
    Spline

    A new Spline.

    CreateLinear(IList<float3>, IList<quaternion>, bool)

    Create a Spline from a list of positions.

    Declaration
    public static Spline CreateLinear(IList<float3> positions, IList<quaternion> rotations, bool closed = false)
    Parameters
    Type Name Description
    IList<float3> positions

    A collection of knot positions.

    IList<quaternion> rotations

    A collection of knot rotations. Must be equal in length to the positions array.

    bool closed

    Whether the spline is open (has a start and end point) or closed (forms an unbroken loop).

    Returns
    Type Description
    Spline

    A new Spline.

    CreatePolygon(float, int)

    Creates a Spline in the shape of a polygon with a specific number of sides.

    Declaration
    public static Spline CreatePolygon(float edgeSize, int sides)
    Parameters
    Type Name Description
    float edgeSize

    The size of the polygon's edges.

    int sides

    The amount of sides the polygon has.

    Returns
    Type Description
    Spline

    A new Spline.

    CreateRoundedCornerSquare(float, float)

    Creates a Spline in the shape of a square with circular arcs at its corners.

    Declaration
    public static Spline CreateRoundedCornerSquare(float size, float cornerRadius)
    Parameters
    Type Name Description
    float size

    The size of the square's edges.

    float cornerRadius

    The radius of the circular arcs at the corners of the shape. A value of 0 creates a square with no rounding. A value that is half of size creates a circle.

    Returns
    Type Description
    Spline

    A new Spline.

    Remarks

    The range for cornerRadius is 0 and half of size.

    CreateRoundedSquare(float, float)

    Create a Spline in a square shape with rounding at the edges.

    Declaration
    public static Spline CreateRoundedSquare(float radius, float rounding)
    Parameters
    Type Name Description
    float radius

    The distance from center to outermost edge.

    float rounding

    The amount of rounding to apply to corners.

    Returns
    Type Description
    Spline

    A new Spline.

    CreateSquare(float)

    Creates a Spline in the shape of a square with sharp corners.

    Declaration
    public static Spline CreateSquare(float size)
    Parameters
    Type Name Description
    float size

    The size of the square's edges.

    Returns
    Type Description
    Spline

    A new Spline.

    CreateStarPolygon(float, int, float)

    Creates a Spline in in the shape of a star with a specified number of corners.

    Declaration
    public static Spline CreateStarPolygon(float edgeSize, int corners, float concavity)
    Parameters
    Type Name Description
    float edgeSize

    The distance between the corners of the star.

    int corners

    The amount of corners the star has.

    float concavity

    The sharpness of the corners. The range is 0 through 1.

    Returns
    Type Description
    Spline

    A new Spline.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)