Class SplineMoveTool
Provides methods that move knots and tangents in the Scene view. This tool is only available when you use SplineToolContext.
SplineMoveTool
works similarly to the Move tool for GameObjects, except that it has extra handle configurations according to the handleOrientation
settings.
SplineToolContext
manages the selection of knots and tangents. You can manipulate the selection of knots and tangents with SplineMoveTool
.
Inheritance
SplineMoveTool
Inherited Members
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Scene)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Assembly: Unity.Splines.Editor.dll
[EditorTool("Spline Move Tool", typeof(ISplineContainer), typeof(SplineToolContext))]
public sealed class SplineMoveTool : SplineTool
Properties
Use this property to allow the current EditorTool to enable/disable grid snapping.
Declaration
public override bool gridSnapEnabled { get; }
Property Value
Overrides
The icon and tooltip for this custom editor tool. If this function is not implemented, the toolbar displays the Inspector icon for the target type. If no target type is defined, the toolbar displays the Tool Mode icon.
Declaration
public override GUIContent toolbarIcon { get; }
Property Value
Overrides
Methods
Use this method to implement a custom editor tool.
Declaration
public override void OnToolGUI(EditorWindow window)
Parameters
Type |
Name |
Description |
EditorWindow |
window |
The window that is displaying the custom editor tool.
|
Overrides
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.