Struct SmoothStepFloat3
Interpolate between two values a and b by ratio t with smoothing at the start and end.
Implements
IInterpolator<float3>
Inherited Members
Namespace: UnityEngine.Splines.Interpolators
Assembly: Unity.Splines.dll
Syntax
public struct SmoothStepFloat3 : IInterpolator<float3>
Methods
Interpolate(float3, float3, float)
Interpolates between a and b by ratio t with smoothing at the limits. This function interpolates between min and max in a similar way to Lerp. However, the interpolation will gradually speed up from the start and slow down toward the end. This is useful for creating natural-looking animation, fading and other transitions.
Declaration
public float3 Interpolate(float3 a, float3 b, float t)
Parameters
Type | Name | Description |
---|---|---|
float3 | a | Start value, returned when t = 0. |
float3 | b | End value, returned when t = 1. |
float | t | Interpolation ratio. |
Returns
Type | Description |
---|---|
float3 | The interpolated result between the two values. |