Class SplineToolSettings
Implements
Inherited Members
Editor.MoveNextTarget()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Scene)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEditor.Splines
Assembly: Unity.Splines.Editor.dll
Syntax
public abstract class SplineToolSettings : Editor, ICreateToolbar
Properties
toolbarElements
List of toolbarElements IDs to show when the Overlay is in a toolbar layout.
Declaration
public IEnumerable<string> toolbarElements { get; }
Property Value
Type | Description |
---|---|
IEnumerable<string> |