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    Class SplineMoveTool

    Provides methods that move knots and tangents in the Scene view. This tool is only available when you use SplineToolContext. SplineMoveTool works similarly to the Move tool for GameObjects, except that it has extra handle configurations according to the handleOrientation settings. SplineToolContext manages the selection of knots and tangents. You can manipulate the selection of knots and tangents with SplineMoveTool.

    Inheritance
    object
    Object
    ScriptableObject
    EditorTool
    SplineTool
    SplineMoveTool
    Inherited Members
    SplineTool.handleOrientation
    SplineTool.pivotPosition
    SplineTool.handleRotation
    SplineTool.UpdateHandleRotation()
    SplineTool.UpdatePivotPosition(bool)
    SplineTool.OnActivated()
    SplineTool.OnWillBeDeactivated()
    EditorTool.IsAvailable()
    EditorTool.targets
    EditorTool.target
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Scene)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
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    Object.ToString()
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    object.Equals(object, object)
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    Namespace: UnityEditor.Splines
    Assembly: Unity.Splines.Editor.dll
    Syntax
    [EditorTool("Spline Move Tool", typeof(ISplineContainer), typeof(SplineToolContext))]
    public sealed class SplineMoveTool : SplineTool

    Properties

    gridSnapEnabled

    Use this property to allow the current EditorTool to enable/disable grid snapping.

    Declaration
    public override bool gridSnapEnabled { get; }
    Property Value
    Type Description
    bool
    Overrides
    EditorTool.gridSnapEnabled

    toolbarIcon

    The icon and tooltip for this custom editor tool. If this function is not implemented, the toolbar displays the Inspector icon for the target type. If no target type is defined, the toolbar displays the Tool Mode icon.

    Declaration
    public override GUIContent toolbarIcon { get; }
    Property Value
    Type Description
    GUIContent
    Overrides
    EditorTool.toolbarIcon

    Methods

    OnToolGUI(EditorWindow)

    Use this method to implement a custom editor tool.

    Declaration
    public override void OnToolGUI(EditorWindow window)
    Parameters
    Type Name Description
    EditorWindow window

    The window that is displaying the custom editor tool.

    Overrides
    EditorTool.OnToolGUI(EditorWindow)
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