docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class SplineHandles.SplineHandleScope

    The scope used to draw a spline. This is managing several purposes when using SplineHandles.DrawSomething(). This ensure selection is working properly, and that hovering an element is highlighting the correct related elements (for instance hovering a tangent highlights the opposite one when needed and the knot as well).

    Inheritance
    object
    SplineHandles.SplineHandleScope
    Implements
    IDisposable
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Splines
    Assembly: Unity.Splines.Editor.dll
    Syntax
    public class SplineHandles.SplineHandleScope : IDisposable

    Constructors

    SplineHandleScope()

    Defines a new scope to draw spline elements in.

    Declaration
    public SplineHandleScope()

    Methods

    Dispose()

    Called automatically when the SplineHandleScope is disposed.

    Declaration
    public void Dispose()

    Implements

    IDisposable
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)