Changelog
All notable changes to this package will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
[2.5.2] - 2023-12-22
Added
- [SPLB-222] Added safety checks to spline changed events.
Changed
- [SPLB-233] Removed transform handles while dragging a knot using direct manipulation.
- [SPLB-234] Removed unnecessary spline metadata which was saved on disk.
Bug Fixes
- [SPLB-230] Fixed a bug where modifying the tangent mode on the last knot would change the spline shape unpredictably.
- [SPLB-225] Fixed a bug where closing a Spline with the
Draw Splines Toolhad inconsistent behaviour. - [SPLB-236] Fixed a bug where the spline instantiate inspector was throwing an exception when the selection contained objects without that component.
- [SPLB-235] Fixed a bug where hovering a knot was create highlights when dragging tangents.
- [SPLB-234] Fixed a bug where it was impossible to add a knot on the latest added knot.
- [SPLB-214] Fixed an exception that would when adding a spline via the inspector if no other spline exists.
- [SPLB-226] Fixed broken preview when adding knots to a closed spline
[2.5.1] - 2023-10-17
Bug Fixes
- [SPLB-208] Fixed a bug where
SplineToolContextwould attempt to draw empty Splines and flood the console with errors.
[2.5.0] - 2023-10-16
Added
- Exposed public API for
SplineInstantiate.Seed.
Bug Fixes
- [SPLB-201] Fixed error messages showing in edit mode with spline components.
- [SPLB-203] Fixed a bug where baking
SplineInstantiateinstances broke prefab connections. - [SPLB-196] Fixed a bug where the
Randomstate was not restored after an update of the instances inSplineInstantiate. - Fixed a bug where the
SplineCacheUtilitywould send null reference exceptions. - [SPLB-183] Fixed a bug where duplicating the
SplineExtrudecomponent was not updating the mesh asset reference. - [SPLB-178] Fixed a bug where linking knots would not trigger a
Spline.changedevent. - [SPLB-185] Fixed a bug where the Up vector evaluation would return NaN values when normals and curve tangents are parallel.
Changed
- [SPLB-187] Fixed a bug where
Spline.EvaluatePositionwas allocating memory when called. - [SPLB-181] Fixed a bug where the Auto tangent mode computed incorrect knot rotations.
- Changed the
SplineComponentdisplay name in the Inspector toSpline Containeras a response to user feedback.
[2.4.0] - 2023-07-26
Added
- Exposed public APIs for
SplineUtility.ReverseFlow,SplineUtility.JoinSplinesOnKnots, andSplineUtility.SplitSplineOnKnot.
Changed
- For Editor versions of 2023.2 or newer, added clipboard operations for Splines to the Scene view context menu.
- Changed
Splines/Cycle Active Splineshortcut to Shift-S to remove a conflict with Unity default shortcuts. - [SPLB-163] Improved performance of spline handles by caching spline data.
- [SPLB-167] Changed the evaluation of up vectors to use a cache instead of re-evaluate the values on every single request.
- In Editor versions of 2023.2 or newer, moved the following actions from the Element Inspector to the Scene view context menu: Link, Unlink, Split, Join, and Reverse Spline Flow.
Bug Fixes
- [SPLB-176] Fixed a regression where the up vector would not evaluate correctly for some curves.
- Fixed the setter for SplineAnimate.Normalized time to handle ping-pong direction correctly when set.
- Fixed a bug where setting the time value to 0 after reaching the end of the spline animation was not resetting the object position.
- [SPLB-169] Fixed a bug where
CurveUtility.GetNearestPointwould return incorrect values for the interpolation.
[2.3.0] - 2023-05-31
Added
- Exposed public APIs for
SplineToolandSplineHandles. - Added a method to bake SplineInstantiate objects in the scene so the users can modify the resulting GameObjects.
Bug Fixes
- [SPLB-165] Fixed a bug that prevented actions from being retained with prefab instances that contained splines when entering playmode.
- [SPLB-162] Fixed a bug where the start offset in
SplineAnimatedid not work in Play mode. - [SPLB-152] Fixed objects created from
SplineInstantiatenot inheriting static flags from parentGameObject. - [SPLB-160] Fixed potential 'look rotation vector is zero' in SplineInstantiate.
- [SPLB-156] Fixed possible null reference exception when accessing curve length.
[2.2.1] - 2023-04-21
Added
- [SPLB-100] Added a Resolution setting for spline meshes in Splines preference.
Changed
- [SPLB-100] Improved
SplineMeshHandlesrendering.
Fixed
- Fixed a bug where spline selection would be incorrect after a spline was deleted.
- [SPLB-146] Fixed a bug that prevented actions from being undone with prefab instances that contained splines .
- [SPLB-148] Fixed a bug in the
LoftRoadBehaviourcomponent where Undo calls prevented the project from building.
Changed
- Changed
Knot Placementtool behaviour regarding selection. Element selection is now empty when you exit the tool.
[2.2.0] - 2023-03-22
Added
- [SPLB-72] Added a public version of
SplineDataHandles.DataPointHandleswhich requires an additional parameter,splineID. - [SPLB-72] Added the
SplineContainer.SplineAdded,SplineContainer.SplineRemovedandSplineContainer.SplineReorderedpublic events and removed those same events fromISplineContainer - [SPLB-72] Added the
SplineUtility.ReorderSplinepublic method. - [SPLB-72] Added an example to the Loft Road sample that supports spline data for multiple splines.
- Improved UI for editing points in the Inspector.
- Added preference to disable tangent dragging feature in
Knot Placementtool. - Added
ISplineContainer.AddSpline(Spline)function overload. - Added new functions on
Splineto get and setSplineData. - Added new
EmbeddedSplineDatatype to easily create and referenceSplineDatastored on arbitrarySplineobjects.
Changed
- [SPLB-127] Changes made to a spline in the Inspector no longer invoke the
Spline.Changedevent with theSplineModification.Defaulttype. TheSpline.Changedevent is still invoked, but with specific modification types likeSplineModification.KnotModified. - [SPLB-118] Changed the documentation of
SplineMath.PointLineNearestPointandSplineMath.RayLineNearestPointto explain the returned values more precisely. - [SPLB-96] Changed the default tension of tangents in Auto mode so they are smoother. Auto mode is now closer to the Catmull-Rom behavior of Splines 1.0.
- [SPLB-72] Removed the
WidthSplineDataandMultipleRoadBehaviourcomponents from the samples. - Reduced heap allocations when modifying Spline properties.
- [SPLB-92] Modified the Inspector to use
SplineModification.KnotRemovedevents to remove knots and pass the index for each removed knot. - [SPLB-92] Modified the
Spline.SetTangentModeandSpline.SetAutoSmoothTensionmethods to invokeSplineModification.KnotModifiedevents for each modified knot and pass the index. - Increased the threshold for tangent dragging when placing knots with the
Knot Placementtool.
Fixed
- [SPLB-141] Fixed a bug where
SplineExtrudecomponent would overwrite existing Mesh assets. - [SPLB-129] Fixed a bug where
CurveUtility.EvaluateUpVectorcaused burst errors. - [SPLB-138] Fixed a bug where
SplineJobs.EvaluatePositionTangentNormalreturned incorrect values. - [SPLB-136] Fixed a bug where undoing actions on a spline was not marking the spline as dirty.
- [SPLB-123] Fixed an inconsistency between inserting a
BezierKnotusing Editor tools and runtime API. - [SPLB-130] Fixed a bug that would crash the Editor if the
SplineInstantiatecomponent had its parent GameObject in the list of items to instantiate. - [SPLB-90] Fixed an issue where
Spline.SetKnotNoNotifytriggered change callbacks. - [SPLB-77] Fixed a null reference exception when spline animate didn't have a spline referenced.
- [SPLB-125] Fixed issue where the spline would have different state during the
Spline.Changedcallback depending if it was modified using the API or inspector. - [SPLB-74] Fixed a bug that caused an error when knots were deleted from the Inspector.
- [SPLB-121] Fixed a bug where spline data changes done using the Inspector would not undo correctly.
- [SPLB-92] Fixed an issue where adding knot using the inspector would trigger
SplineModification.KnotInsertedevent twice. - [SPLB-107] Fixed a bug where a duplicates of a spline with the Spline Instantiate component would have visible child GameObjects in the Hierarchy window.
- [SPLB-65] Fixed an issue where it wasn't possible to add a knot to a closed spline that is empty or contains a single knot.
- [SPLB-104] Fixed an issue where duplicating a spline using the Inspector would not copy knot link data.
- [SPLB-82] Fixed an issue where it would not be possible to undo adding a knot from the Inspector.
- [SPLB-84] Fixed an issue where the obsolete Spline Edit Mode would show in the Debug Inspector.
- [SPLB-135] Fixed an issue where the Auto Smooth tangent mode would not smooth a spline's curves correctly.
- [SPLB-104] Fixed an issue where shared knots would lose selection when a spline is selected using the Inspector.
- [SPLB-115] Fixed an issue where using the Width tool on MacOS (Metal) would render visual artifacts outside of the Scene view.
- [SPLB-98] Fixed an issue where
LoftRoadBehaviourwould create incorrect mesh geometry normals. - [STO-2791] Fixed an issue where spline data's reorderable list would break if the data was not the field of a
MonoBehaviour. - [SPLB-86] Fixed a bug that caused a spline to change its shape when Reverse Spline Flow action was used.
- [SPLB-103] Fixed an issue where the spline tool settings' Visuals popup would display toggle checkboxes on the wrong size and be clipped in some editor versions.
- [SPLB-87] Fixed an issue where the cached Spline length could be incorrect after an undo action.
- Fixed an issue where modifying knot values or order in the Inspector could affect unassociated knot data.
- Fixed use of obsolete
Objects.FindObjectsOfTypeAPI in Unity 2023.1 and newer. - Fixed incorrect icon import settings.
- Fixed a bug that would prevent Spline Instantiate from instantiating when it was loaded from an addressable build in the Editor.
- Fixed a bug where calling
SplineDataHandles.DataPointHandleswithout asplineIDargument would crash. - Fixed a bug that would cause
SplineDatahandles to interfere with scene navigation. - Fixed SplineData handles not setting
GUI.changedcorrectly. - Fixed an issue where
SplineSelectionerrors could put the Scene view into an unrecoverable broken state. - Added a new property drawer for
intinterpreted as a spline index,SplineIndexAttribute. - Fixed a bug where modifying and undoing changes to
Splinevalues in the Inspector resulted in an incorrectSplinelength calculation. - Added
SplineData.OnSplineModifiedfunction to attempt to preserve knot indices when knots are inserted or removed. This is called automatically for all embeddedSplineDatacollections.
[2.1.0] - 2022-10-18
Added
Changed
Fixed
- [STO-2745] Fixed an issue where the Speed Tilt tool's arrow handle cap would flicker when the View tool toggled on or off.
- [STO-2744] Fixed a bug where tangents would have the wrong orientation.
[2.1.0-pre.1] - 2022-10-12
Added
- New
SplineUtility.EvaluateNurbsfunction to evaluate positions on NURBS curves. - New
SplineUtility.FitSplineToPointsfunction to fit a spline to a provided set of curve points. - Added a new public static class,
InterpolatorUtility, to improve the discoverability ofIInterpolatorimplementations. - Added the functionality to offset the starting position of a
SplineAnimatecomponent's animation. - Added copy, paste, and duplicate support to Spline tools.
- Exposed API to draw spline and curve handles.
- Added settings to generate a 3D mesh around spline handles to better visualize depth.
- Added the functionality to disable specific Spline tool handles.
- Added the functionality to tweak knot position without being in the position tool.
- Added spline index to the Element Inspector when a spline element is selected.
- Updated public API documentation.
- Updated built-in Spline components to support spline containers with multiple splines.
- New
SplineUtility.ReducePointsfunction to remove redundant points on a line and still retain the original shape. - New
Spline.SetAutoSmoothTangentTensionfunction to specify the tension used when tangents are calculated. - Added
Spline Filterto the Spline tools settings. - Added spline selection from the Spline Inspector.
- Added support to show knot indices in the Scene View.
- New
Paintexample shows how to create a spline from a list of points. - Updated the
SplineUtility.GetAutoSmoothTangentfunction to use centripetal parameterization to calculate the tangents in Auto tangent mode. - New
SplineUtility.GetAutoSmoothTangentfunction takes the current knot position and then uses centripetal parameterization to calculate the tangents in Auto tangent mode. - Added new built-in Spline shapes: Rounded Square, Polygon, Helix, and Star.
- Added the functionality to to delete tangents.
- Removed the disc that displayed around selected knots.
- Added a disc that displays when a user has the Tweak tool enabled and hovers over a tangent.
- Added transparency to the disc that displays when a knot or tangent is hovered on if the disc occludes an object in the scene.
- Reduced the transparency of the Tweak tool handles when they occlude an object in the scene.
- New
EditorSplineUtility.SetKnotPlacementToolfunction to set the active context toSplineToolContextand the active tool toKnotPlacementTool.
Changed
- [STO-2666] Disabled the Visual dropdown button when using
KnotPlacementTool. - Modified spline element handles to use
Element Color. - [STO-2708] Modified spline deletion to remove empty splines.
- [STO-2682] Unified
Draw Splines Toolnaming across menus and documentation. - [STO-2681] Attenuated the color of the tangents and the curve highlights when they are behind objects.
- [STO-2700] Modified Spline Instantiate so it no longer serializes instances in the Scene or prefabs.
- [STO-2682] Unified
Draw Splines Toolnaming across menus and docs. - [STO-2728] Changed the label of the
SplineAnimatecomponent'sWorldalignment mode toWorld Spacein the Inspector. - Modified the
Draw Splines Toolto clear any Spline element selection when it activates. - [STO-2490] Made active element selection consistent with standard Editor behavior for GameObjects. Now you can hold Shift and click a knot to set it as the active element.
- Spline element handles now use the
Element SelectionandElement Preselectioncolors. - Changed tangent's shapes to diamonds.
- Modified the
Knot Placement Toolto have a live preview for segments with auto-smoothed knots. - Dependency on Unity Physics Module is now optional.
- Modified
SplinePathto support theClosedproperty of Splines. - Removed and merged redundant Sample scenes.
- Reduced the size of the flow indicator handle.
- Changed default colors and thickness for spline elements and curves.
- Improved the line visibility of handles and segments.
- Changed Burst from required dependency to optional.
- Burst compile
SplineJobs.EvaluationPositionwhen Burst package is available.
Fixed
- [STO-2746] Fixed an issue where it was impossible to delete knots on mac.
- [STO-2743] Fixed an issue where a curve's highlight would flicker when hovering near a knot.
- [STO-2729] Fixed an issue where reordering knots would break knot links until moved.
- [STO-2730] Fixed the curve highlight color when using the Tweak tool.
- [STO-2693] Fixed a bug that prevented users from adding and reordering knots in the Inspector when the spline comes from a class that inherits from
ISplineContainer. - [STO-2725] Fixed a bug where knots, discs, and the normal line of knots would use incorrect colors.
- [STO-2726] Fixed a bug where knots handles were drawn under curves handles.
- [STO-2727] Corrected a typo in the Loop Mode of the
SplineAnimate. - [STO-2653] Fixed a bug where the Tweak tool's guide plane would flicker when drawn directly on a surface.
- [STO-2731] Fixed View Tool not working when Spline Context was active.
- [STO-2700] Fixed spline instantiate having a delay before regenerating the instances.
- [STO-2679] Fixed the segmentation of the curve highlight.
- [STO-2665] Fixed sample scenes not rendering correctly when URP or HDRP was used.
- [STO-2702] Removed the Dist label in the Inspector when the
SplineInstantiatecomponent is set toExact. - [STO-2656] Fixed a bug where hovering on linked knots would display discs on each linked knot.
- [STO-2686] Fixed an issue where inserting a knot on the closing curve would result in other knots moving around.
- [STO-2685] Fixed a bug where
LoftRoadBehaviorwould throw exceptions with knots that had linear tangents. - [STO-2657] Fixed a bug where spline gizmos would appear at unexpected moments.
- [STO-2655] Fixed a bug that caused knots to highlight with the wrong color.
- [STO-2687] Fixed an error that would occur when deleting the last knot of a spline.
- [STO-2684] Fixed a bug that prevented Select All from selecting elements.
- [STO-2680] Fixed a bug where
SplineMesh.Extrudewould create twisted mesh geometry. - [STO-2701] Fixed a bug where
LoftRoadBehaviorwould either throw an exception or extrude incorrectly when the spline was in Linear tangent mode or if it was shorter than 1 unit length. - [STO-2705] Fixed a bug where
SplineInstantiatewas not instantiating correctly when the instantiation method was set toMethod.InstanceCount. - [STO-2668] Fixed a bug where Spline element inspector values would not update when a knot is modified.
- [STO-2706] Fixed a bug where selecting a knot from the inspector was desynchronizing the tool selection.
- [STO-2696] Fixed a bug where clearing knot selection was not updating in the inspector.
- [STO-2689] Fixed the behavior of the spline inspector selection when clicking on a selected element.
- [STO-2688] Fixed a delay in the scene view update after changing selection from the spline inspector.
- [STO-2669] Fixed a bug where modifying a spline in the Inspector would not invoke the
Changedcallback. - [STO-2695] Fixed a bug that would throw an exception when the
SplineAnimatecomponent was destroyed. - [STO-2658] Fixed a bug that would delay the color change when you hover over a segment.
- [STO-2692] Fixed an issue where deleting a spline would result in errors.
- [STO-2716] Added missing tooltips to the Element Inspector.
- [STO-2636] Fixed an issue that prevented spline framing if the active tool context was not set to Spline.
- [STO-2714] Fixed transformation and direct manipulation tools not working correctly when spline has non-uniform scale.
- [STO-2698] Fixed a bug that could cause a knot link to desync if a linked knot was modified in the Inspector.
- [SPLB-54] Fixed a bug where flow arrows and curve highlights would not be centered on a spline's segments between knots.
- [SPLB-44] Fixed a bug where tangent selection would remain after changing to a tangent mode without modifiable tangents.
- [STO-2632] Fixed Spline Selection Undo when selecting a single element.
- Fixed a bug where the spline inspector was not working if the
Splineobject was not stored in a ISplineContainer. - [SPLB-40] Fixed a bug where a tangent's Magnitude field in the
Element Inspectorcreated NaN values. - [SPLB-39] Fixed a bug where knots from separate splines would link to the wrong knot.
- [SPLB-38] Fixed incorrect auto-smooth knots on reversed splines.
- Fixed a bug where the SplineContainer reorderable list broke the LinkKnots collection.
- Fixed a bug that caused the Inspector to display incorrect spline indexes.
- Fixed spline selection intercepting scene view navigation shortcuts.
- Fixed a bug where setting the Spline Instantiate component's instantiation items with the Inspector would have no effect.
- Fixed a potential exception that occurred when opening scenes with splines created in the 1.0 version of this package.
- Fixed tangent and knot handles incorrectly highlighting while a tool is engaged.
- Fixed a bug where deleting some element selections would result in an exception being thrown.
- Fixed a bug where undoing after deleting a selection would not re-select the restored elements.
- [STO-2690] Fixed a bug that prevented data points from being added to a spline when the spline was clicked on.
- [STO-2691] Fixed a bug where moving a data point along a spline behaved incorrectly.
- Fixed compile errors in sample scenes when building player.
- Added an ellipsis to the Draw Spline Tool menu item label.
- Fixed
Spline Tool Contextnot working withISplineContainerimplementations that define a validKnotCollection.
[2.0.0-pre.2] - 2022-05-11
Added
- Added the ability to edit multiple spline elements in the element inspector.
- Added functionality to join knots from different splines.
- Added functionality to reverse the flow of a spline.
- Added
SplinePath,SplineSlice, andSplineRangetypes. These types enable interpolation and evaluation of partial or complete sections of discrete splines.
Changed
- Modified rounding to be based on camera distance.
- [STO-2704] Changed
SplineUtility.GetBoundsto account for tangent positions when calculating bounds. - Updated the design of the tangent mode fields in the Element Inspector.
- Added a dropdown menu to select tangent modes to the Element Inspector.
- Updated the
Draw Splines Toolto display only one tangent when a new knot is created. - Simplified tangents in the
Draw Splines Toolby removing the interactable handle . - Renamed
Knot Placement TooltoDraw Splines Tool. - Modified the
Draw Splines Toolto account for multiple splines.
Fixed
- Fixed SplineInspector knot removal not keeping metadata consistent (KnotLinks).
- Fixed an issue that caused auto-smoothed tangents to show in the
Draw Splines Tooland be selectable by rect selection. - Added
ReadOnlyto knot's and length'sNativeArrayto fix IndexOutOfRangeException onNativeSpline. - Fixed tangents when closing the spline to keep user-defined values.
- Fixed index error in the
Spline.SendSizeChangeEventmethod. - Fixed a case where inserting a knot would not update adjacent knots with "auto-smooth" tangent mode.
[2.0.0-pre.1] - 2022-04-19
Added
- Added structs and utility methods that use the Job System to evaluate splines.
Changed
- Separated tangent and bezier modes in the Element Inspector.
- Added a feature to split splines at a knot from the Element Inspector.
- Added tool settings to change the default knot type.
- Added ON icons for tangent modes.
- Moved Spline creation menu items to
GameObject/Spline. - Modified the Spline Inspector to be reactive to spline element selections in the Scene View.
- New icons set for Spline-related items.
- Hiding knot handles if the EditorTool is not a SplineTool
- Tweaked the spline property drawer to make it a bit more clean.
- Changed the knot rotation property in the inspector to a Vector3Field instead of a QuaternionField.
- Added a new editor API to change the tangent mode of knots.
- Deprecated
Spline.EditType. Tangent modes are now stored per knot. UseSpline.GetTangentModeandSpline.SetTangentModeto get and set tangent modes. - Added ability to link and unlink knots using Element Inspector.
Fixed
- [1411976] Fixed undo crash in SplineInstantiate component.
- Fixed scale offset in SplineInstantiate component.
- [1410919] Fixed SplineData Inspector PathIndexUnit when updating unit.
- Fixed issues with spline editor tools changes sometimes being overwritten
- Fixed
SplineUtility.Evaluateincorrectly evaluating the up vector. - [1403359] Fixed issue where
SplineExtrudecomponent would not update mesh after an undo operation. - [1403386] Fixing SplineData Inspector triggering to SplineData.changed events.
- Fixing console InvalidOperationException when creating a Spline with a locked Inspector.
- [1384457] Fix for an exception being sometimes thrown when drawing a spline and rotating the scene view.
- [1384448] Fixed incorrect Rect Selection when using Shift or CTRL/CMD modifiers.
- [1413605] Fixed Linear to Bezier Edit Type conversion incorrectly leaving tangents set to zero length.
- [1413603] Spline creation menu items now respect the preference to place new objects at world origin.
SplineFactory.CreateSquarenow respects theradiusargument.
[1.0.0] - 2022-02-25
Changed
- New icons set for Spline-related items.
SplineContainerinspector is now more user-friendly.- Fixed issue where Spline Inspector fields would not accept negative values.
- Fixed issue where the X shortcut would only cycle through World/Local handle orientations and ignore Parent/Element.
- Fixed samples compatibility issues on 2021.2.
- Spline Inspector no longer shows 2 editable tangent fields for Knots that only have one tangent.
- Fixed poor performance when manipulating long continuous tangents.
SplineUtility.ConvertIndexUnitnow wraps when returning normalized interpolations.- Fixed issue where Knot rotation would not properly align to the surface the Knot is placed on.
- Fixed Spline length serialization issue that would result in incorrect Spline evaluations and length calculations.
- Updated Knot and Tangent handle design.
[1.0.0-pre.9] - 2022-01-26
Changed
- Adding new API to interact with SplineData Handles
- Adding a
SplineInstantiatecomponent and updating associated samples. - Added a
SplineAnimatecomponent and sample scene.
Fixed
- [1395734] Fixing SplineUtility errors with Spline made of 1 knot.
- Fixing Tangent Out when switching from Broken Tangents to Continuous Tangents Mode.
- Fixing Preview Curve for Linear and Catcall Rom when Closing Spline.
[1.0.0-pre.8] - 2021-12-21
Changed
- Added a
SplineExtrudecomponent and an accompanying ExtrudeSpline sample scene. - When using a spline transform tool, CTRL/CMD + A now selects all spline elements.
- Improving Spline Inspector overlay.
SplineUtility.CalculateLengthnow acceptsT : ISplineinstead ofSpline.
Fixed
- [1384451] Fixing knot handles size being too large.
- [1386704] Fixing SplineData Inspector not being displayed.
- Fixing wrong Spline length when editing spline using the inspector.
- [1384455] Fix single element selections breaking the undo stack.
- [1384448] Fix for CTRL/CMD + Drag not performing a multi selection.
- [1384457] Fix for an exception being sometimes thrown when drawing a spline and rotating the scene view.
- [1384520] Fixing stack overflow when entering playmode.
- Fixing SplineData conversion being wrong with KnotIndex.
[1.0.0-pre.7] - 2021-11-17
Changed
- Disable unstable GC alloc tests.
[1.0.0-pre.6] - 2021-11-15
Changed
- Replace references to 'time' with 'interpolation ratio' or 't'.
- Move distance to interpolation caching and lookup methods to
CurveUtility, and document their use. - Fix compile errors when opened in Unity 2021.2.
- Removed
Spline.ToNativeSpline, usenew NativeSpline(ISpline)instead. - Removed
Spline.ToNativeArray.
Fixed
- Fixed issue where hidden start/end knot tangents would be selectable.
- Fixed active tangentOut incorrectly mirroring against tangentIn when changing tangent mode via shortcut.
- Fixed Knot Placement tool preview curve disappearing when cursor hovers over first knot.
- Fixed issue where knot would not align to tangents when switching from broken to mirrored or continuous modes.
- Fixed issue where hovering first knot while placing tangents would hide the last placed knot, its tangents and the preview curve.
[1.0.0-pre.5] - 2021-11-02
- Initial release