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    Changelog

    All notable changes to this package will be documented in this file.

    The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

    [2.5.2] - 2023-12-22

    Added

    • [SPLB-222] Added safety checks to spline changed events.

    Changed

    • [SPLB-233] Removed transform handles while dragging a knot using direct manipulation.
    • [SPLB-234] Removed unnecessary spline metadata which was saved on disk.

    Bug Fixes

    • [SPLB-230] Fixed a bug where modifying the tangent mode on the last knot would change the spline shape unpredictably.
    • [SPLB-225] Fixed a bug where closing a Spline with the Draw Splines Tool had inconsistent behaviour.
    • [SPLB-236] Fixed a bug where the spline instantiate inspector was throwing an exception when the selection contained objects without that component.
    • [SPLB-235] Fixed a bug where hovering a knot was create highlights when dragging tangents.
    • [SPLB-234] Fixed a bug where it was impossible to add a knot on the latest added knot.
    • [SPLB-214] Fixed an exception that would when adding a spline via the inspector if no other spline exists.
    • [SPLB-226] Fixed broken preview when adding knots to a closed spline

    [2.5.1] - 2023-10-17

    Bug Fixes

    • [SPLB-208] Fixed a bug where SplineToolContext would attempt to draw empty Splines and flood the console with errors.

    [2.5.0] - 2023-10-16

    Added

    • Exposed public API for SplineInstantiate.Seed.

    Bug Fixes

    • [SPLB-201] Fixed error messages showing in edit mode with spline components.
    • [SPLB-203] Fixed a bug where baking SplineInstantiate instances broke prefab connections.
    • [SPLB-196] Fixed a bug where the Random state was not restored after an update of the instances in SplineInstantiate.
    • Fixed a bug where the SplineCacheUtility would send null reference exceptions.
    • [SPLB-183] Fixed a bug where duplicating the SplineExtrude component was not updating the mesh asset reference.
    • [SPLB-178] Fixed a bug where linking knots would not trigger a Spline.changed event.
    • [SPLB-185] Fixed a bug where the Up vector evaluation would return NaN values when normals and curve tangents are parallel.

    Changed

    • [SPLB-187] Fixed a bug where Spline.EvaluatePosition was allocating memory when called.
    • [SPLB-181] Fixed a bug where the Auto tangent mode computed incorrect knot rotations.
    • Changed the SplineComponent display name in the Inspector to Spline Container as a response to user feedback.

    [2.4.0] - 2023-07-26

    Added

    • Exposed public APIs for SplineUtility.ReverseFlow, SplineUtility.JoinSplinesOnKnots, and SplineUtility.SplitSplineOnKnot.

    Changed

    • For Editor versions of 2023.2 or newer, added clipboard operations for Splines to the Scene view context menu.
    • Changed Splines/Cycle Active Spline shortcut to Shift-S to remove a conflict with Unity default shortcuts.
    • [SPLB-163] Improved performance of spline handles by caching spline data.
    • [SPLB-167] Changed the evaluation of up vectors to use a cache instead of re-evaluate the values on every single request.
    • In Editor versions of 2023.2 or newer, moved the following actions from the Element Inspector to the Scene view context menu: Link, Unlink, Split, Join, and Reverse Spline Flow.

    Bug Fixes

    • [SPLB-176] Fixed a regression where the up vector would not evaluate correctly for some curves.
    • Fixed the setter for SplineAnimate.Normalized time to handle ping-pong direction correctly when set.
    • Fixed a bug where setting the time value to 0 after reaching the end of the spline animation was not resetting the object position.
    • [SPLB-169] Fixed a bug where CurveUtility.GetNearestPoint would return incorrect values for the interpolation.

    [2.3.0] - 2023-05-31

    Added

    • Exposed public APIs for SplineTool and SplineHandles.
    • Added a method to bake SplineInstantiate objects in the scene so the users can modify the resulting GameObjects.

    Bug Fixes

    • [SPLB-165] Fixed a bug that prevented actions from being retained with prefab instances that contained splines when entering playmode.
    • [SPLB-162] Fixed a bug where the start offset in SplineAnimate did not work in Play mode.
    • [SPLB-152] Fixed objects created from SplineInstantiate not inheriting static flags from parent GameObject.
    • [SPLB-160] Fixed potential 'look rotation vector is zero' in SplineInstantiate.
    • [SPLB-156] Fixed possible null reference exception when accessing curve length.

    [2.2.1] - 2023-04-21

    Added

    • [SPLB-100] Added a Resolution setting for spline meshes in Splines preference.

    Changed

    • [SPLB-100] Improved SplineMeshHandles rendering.

    Fixed

    • Fixed a bug where spline selection would be incorrect after a spline was deleted.
    • [SPLB-146] Fixed a bug that prevented actions from being undone with prefab instances that contained splines .
    • [SPLB-148] Fixed a bug in the LoftRoadBehaviour component where Undo calls prevented the project from building.

    Changed

    • Changed Knot Placement tool behaviour regarding selection. Element selection is now empty when you exit the tool.

    [2.2.0] - 2023-03-22

    Added

    • [SPLB-72] Added a public version of SplineDataHandles.DataPointHandles which requires an additional parameter, splineID.
    • [SPLB-72] Added the SplineContainer.SplineAdded, SplineContainer.SplineRemoved and SplineContainer.SplineReordered public events and removed those same events from ISplineContainer
    • [SPLB-72] Added the SplineUtility.ReorderSpline public method.
    • [SPLB-72] Added an example to the Loft Road sample that supports spline data for multiple splines.
    • Improved UI for editing points in the Inspector.
    • Added preference to disable tangent dragging feature in Knot Placement tool.
    • Added ISplineContainer.AddSpline(Spline) function overload.
    • Added new functions on Spline to get and set SplineData.
    • Added new EmbeddedSplineData type to easily create and reference SplineData stored on arbitrary Spline objects.

    Changed

    • [SPLB-127] Changes made to a spline in the Inspector no longer invoke the Spline.Changed event with the SplineModification.Default type. The Spline.Changed event is still invoked, but with specific modification types like SplineModification.KnotModified.
    • [SPLB-118] Changed the documentation of SplineMath.PointLineNearestPoint and SplineMath.RayLineNearestPoint to explain the returned values more precisely.
    • [SPLB-96] Changed the default tension of tangents in Auto mode so they are smoother. Auto mode is now closer to the Catmull-Rom behavior of Splines 1.0.
    • [SPLB-72] Removed the WidthSplineData and MultipleRoadBehaviour components from the samples.
    • Reduced heap allocations when modifying Spline properties.
    • [SPLB-92] Modified the Inspector to use SplineModification.KnotRemoved events to remove knots and pass the index for each removed knot.
    • [SPLB-92] Modified the Spline.SetTangentMode and Spline.SetAutoSmoothTension methods to invoke SplineModification.KnotModified events for each modified knot and pass the index.
    • Increased the threshold for tangent dragging when placing knots with the Knot Placement tool.

    Fixed

    • [SPLB-141] Fixed a bug where SplineExtrude component would overwrite existing Mesh assets.
    • [SPLB-129] Fixed a bug where CurveUtility.EvaluateUpVector caused burst errors.
    • [SPLB-138] Fixed a bug where SplineJobs.EvaluatePositionTangentNormal returned incorrect values.
    • [SPLB-136] Fixed a bug where undoing actions on a spline was not marking the spline as dirty.
    • [SPLB-123] Fixed an inconsistency between inserting a BezierKnot using Editor tools and runtime API.
    • [SPLB-130] Fixed a bug that would crash the Editor if the SplineInstantiate component had its parent GameObject in the list of items to instantiate.
    • [SPLB-90] Fixed an issue where Spline.SetKnotNoNotify triggered change callbacks.
    • [SPLB-77] Fixed a null reference exception when spline animate didn't have a spline referenced.
    • [SPLB-125] Fixed issue where the spline would have different state during the Spline.Changed callback depending if it was modified using the API or inspector.
    • [SPLB-74] Fixed a bug that caused an error when knots were deleted from the Inspector.
    • [SPLB-121] Fixed a bug where spline data changes done using the Inspector would not undo correctly.
    • [SPLB-92] Fixed an issue where adding knot using the inspector would trigger SplineModification.KnotInserted event twice.
    • [SPLB-107] Fixed a bug where a duplicates of a spline with the Spline Instantiate component would have visible child GameObjects in the Hierarchy window.
    • [SPLB-65] Fixed an issue where it wasn't possible to add a knot to a closed spline that is empty or contains a single knot.
    • [SPLB-104] Fixed an issue where duplicating a spline using the Inspector would not copy knot link data.
    • [SPLB-82] Fixed an issue where it would not be possible to undo adding a knot from the Inspector.
    • [SPLB-84] Fixed an issue where the obsolete Spline Edit Mode would show in the Debug Inspector.
    • [SPLB-135] Fixed an issue where the Auto Smooth tangent mode would not smooth a spline's curves correctly.
    • [SPLB-104] Fixed an issue where shared knots would lose selection when a spline is selected using the Inspector.
    • [SPLB-115] Fixed an issue where using the Width tool on MacOS (Metal) would render visual artifacts outside of the Scene view.
    • [SPLB-98] Fixed an issue where LoftRoadBehaviour would create incorrect mesh geometry normals.
    • [STO-2791] Fixed an issue where spline data's reorderable list would break if the data was not the field of a MonoBehaviour.
    • [SPLB-86] Fixed a bug that caused a spline to change its shape when Reverse Spline Flow action was used.
    • [SPLB-103] Fixed an issue where the spline tool settings' Visuals popup would display toggle checkboxes on the wrong size and be clipped in some editor versions.
    • [SPLB-87] Fixed an issue where the cached Spline length could be incorrect after an undo action.
    • Fixed an issue where modifying knot values or order in the Inspector could affect unassociated knot data.
    • Fixed use of obsolete Objects.FindObjectsOfType API in Unity 2023.1 and newer.
    • Fixed incorrect icon import settings.
    • Fixed a bug that would prevent Spline Instantiate from instantiating when it was loaded from an addressable build in the Editor.
    • Fixed a bug where calling SplineDataHandles.DataPointHandles without a splineID argument would crash.
    • Fixed a bug that would cause SplineData handles to interfere with scene navigation.
    • Fixed SplineData handles not setting GUI.changed correctly.
    • Fixed an issue where SplineSelection errors could put the Scene view into an unrecoverable broken state.
    • Added a new property drawer for int interpreted as a spline index, SplineIndexAttribute.
    • Fixed a bug where modifying and undoing changes to Spline values in the Inspector resulted in an incorrect Spline length calculation.
    • Added SplineData.OnSplineModified function to attempt to preserve knot indices when knots are inserted or removed. This is called automatically for all embedded SplineData collections.

    [2.1.0] - 2022-10-18

    Added

    Changed

    Fixed

    • [STO-2745] Fixed an issue where the Speed Tilt tool's arrow handle cap would flicker when the View tool toggled on or off.
    • [STO-2744] Fixed a bug where tangents would have the wrong orientation.

    [2.1.0-pre.1] - 2022-10-12

    Added

    • New SplineUtility.EvaluateNurbs function to evaluate positions on NURBS curves.
    • New SplineUtility.FitSplineToPoints function to fit a spline to a provided set of curve points.
    • Added a new public static class, InterpolatorUtility, to improve the discoverability of IInterpolator implementations.
    • Added the functionality to offset the starting position of a SplineAnimate component's animation.
    • Added copy, paste, and duplicate support to Spline tools.
    • Exposed API to draw spline and curve handles.
    • Added settings to generate a 3D mesh around spline handles to better visualize depth.
    • Added the functionality to disable specific Spline tool handles.
    • Added the functionality to tweak knot position without being in the position tool.
    • Added spline index to the Element Inspector when a spline element is selected.
    • Updated public API documentation.
    • Updated built-in Spline components to support spline containers with multiple splines.
    • New SplineUtility.ReducePoints function to remove redundant points on a line and still retain the original shape.
    • New Spline.SetAutoSmoothTangentTension function to specify the tension used when tangents are calculated.
    • Added Spline Filter to the Spline tools settings.
    • Added spline selection from the Spline Inspector.
    • Added support to show knot indices in the Scene View.
    • New Paint example shows how to create a spline from a list of points.
    • Updated the SplineUtility.GetAutoSmoothTangent function to use centripetal parameterization to calculate the tangents in Auto tangent mode.
    • New SplineUtility.GetAutoSmoothTangent function takes the current knot position and then uses centripetal parameterization to calculate the tangents in Auto tangent mode.
    • Added new built-in Spline shapes: Rounded Square, Polygon, Helix, and Star.
    • Added the functionality to to delete tangents.
    • Removed the disc that displayed around selected knots.
    • Added a disc that displays when a user has the Tweak tool enabled and hovers over a tangent.
    • Added transparency to the disc that displays when a knot or tangent is hovered on if the disc occludes an object in the scene.
    • Reduced the transparency of the Tweak tool handles when they occlude an object in the scene.
    • New EditorSplineUtility.SetKnotPlacementTool function to set the active context to SplineToolContext and the active tool to KnotPlacementTool.

    Changed

    • [STO-2666] Disabled the Visual dropdown button when using KnotPlacementTool.
    • Modified spline element handles to use Element Color.
    • [STO-2708] Modified spline deletion to remove empty splines.
    • [STO-2682] Unified Draw Splines Tool naming across menus and documentation.
    • [STO-2681] Attenuated the color of the tangents and the curve highlights when they are behind objects.
    • [STO-2700] Modified Spline Instantiate so it no longer serializes instances in the Scene or prefabs.
    • [STO-2682] Unified Draw Splines Tool naming across menus and docs.
    • [STO-2728] Changed the label of the SplineAnimate component's World alignment mode to World Space in the Inspector.
    • Modified the Draw Splines Tool to clear any Spline element selection when it activates.
    • [STO-2490] Made active element selection consistent with standard Editor behavior for GameObjects. Now you can hold Shift and click a knot to set it as the active element.
    • Spline element handles now use the Element Selection and Element Preselection colors.
    • Changed tangent's shapes to diamonds.
    • Modified the Knot Placement Tool to have a live preview for segments with auto-smoothed knots.
    • Dependency on Unity Physics Module is now optional.
    • Modified SplinePath to support the Closed property of Splines.
    • Removed and merged redundant Sample scenes.
    • Reduced the size of the flow indicator handle.
    • Changed default colors and thickness for spline elements and curves.
    • Improved the line visibility of handles and segments.
    • Changed Burst from required dependency to optional.
    • Burst compile SplineJobs.EvaluationPosition when Burst package is available.

    Fixed

    • [STO-2746] Fixed an issue where it was impossible to delete knots on mac.
    • [STO-2743] Fixed an issue where a curve's highlight would flicker when hovering near a knot.
    • [STO-2729] Fixed an issue where reordering knots would break knot links until moved.
    • [STO-2730] Fixed the curve highlight color when using the Tweak tool.
    • [STO-2693] Fixed a bug that prevented users from adding and reordering knots in the Inspector when the spline comes from a class that inherits from ISplineContainer.
    • [STO-2725] Fixed a bug where knots, discs, and the normal line of knots would use incorrect colors.
    • [STO-2726] Fixed a bug where knots handles were drawn under curves handles.
    • [STO-2727] Corrected a typo in the Loop Mode of the SplineAnimate.
    • [STO-2653] Fixed a bug where the Tweak tool's guide plane would flicker when drawn directly on a surface.
    • [STO-2731] Fixed View Tool not working when Spline Context was active.
    • [STO-2700] Fixed spline instantiate having a delay before regenerating the instances.
    • [STO-2679] Fixed the segmentation of the curve highlight.
    • [STO-2665] Fixed sample scenes not rendering correctly when URP or HDRP was used.
    • [STO-2702] Removed the Dist label in the Inspector when the SplineInstantiate component is set to Exact.
    • [STO-2656] Fixed a bug where hovering on linked knots would display discs on each linked knot.
    • [STO-2686] Fixed an issue where inserting a knot on the closing curve would result in other knots moving around.
    • [STO-2685] Fixed a bug where LoftRoadBehavior would throw exceptions with knots that had linear tangents.
    • [STO-2657] Fixed a bug where spline gizmos would appear at unexpected moments.
    • [STO-2655] Fixed a bug that caused knots to highlight with the wrong color.
    • [STO-2687] Fixed an error that would occur when deleting the last knot of a spline.
    • [STO-2684] Fixed a bug that prevented Select All from selecting elements.
    • [STO-2680] Fixed a bug where SplineMesh.Extrude would create twisted mesh geometry.
    • [STO-2701] Fixed a bug where LoftRoadBehavior would either throw an exception or extrude incorrectly when the spline was in Linear tangent mode or if it was shorter than 1 unit length.
    • [STO-2705] Fixed a bug where SplineInstantiate was not instantiating correctly when the instantiation method was set to Method.InstanceCount.
    • [STO-2668] Fixed a bug where Spline element inspector values would not update when a knot is modified.
    • [STO-2706] Fixed a bug where selecting a knot from the inspector was desynchronizing the tool selection.
    • [STO-2696] Fixed a bug where clearing knot selection was not updating in the inspector.
    • [STO-2689] Fixed the behavior of the spline inspector selection when clicking on a selected element.
    • [STO-2688] Fixed a delay in the scene view update after changing selection from the spline inspector.
    • [STO-2669] Fixed a bug where modifying a spline in the Inspector would not invoke the Changed callback.
    • [STO-2695] Fixed a bug that would throw an exception when the SplineAnimate component was destroyed.
    • [STO-2658] Fixed a bug that would delay the color change when you hover over a segment.
    • [STO-2692] Fixed an issue where deleting a spline would result in errors.
    • [STO-2716] Added missing tooltips to the Element Inspector.
    • [STO-2636] Fixed an issue that prevented spline framing if the active tool context was not set to Spline.
    • [STO-2714] Fixed transformation and direct manipulation tools not working correctly when spline has non-uniform scale.
    • [STO-2698] Fixed a bug that could cause a knot link to desync if a linked knot was modified in the Inspector.
    • [SPLB-54] Fixed a bug where flow arrows and curve highlights would not be centered on a spline's segments between knots.
    • [SPLB-44] Fixed a bug where tangent selection would remain after changing to a tangent mode without modifiable tangents.
    • [STO-2632] Fixed Spline Selection Undo when selecting a single element.
    • Fixed a bug where the spline inspector was not working if the Spline object was not stored in a ISplineContainer.
    • [SPLB-40] Fixed a bug where a tangent's Magnitude field in the Element Inspector created NaN values.
    • [SPLB-39] Fixed a bug where knots from separate splines would link to the wrong knot.
    • [SPLB-38] Fixed incorrect auto-smooth knots on reversed splines.
    • Fixed a bug where the SplineContainer reorderable list broke the LinkKnots collection.
    • Fixed a bug that caused the Inspector to display incorrect spline indexes.
    • Fixed spline selection intercepting scene view navigation shortcuts.
    • Fixed a bug where setting the Spline Instantiate component's instantiation items with the Inspector would have no effect.
    • Fixed a potential exception that occurred when opening scenes with splines created in the 1.0 version of this package.
    • Fixed tangent and knot handles incorrectly highlighting while a tool is engaged.
    • Fixed a bug where deleting some element selections would result in an exception being thrown.
    • Fixed a bug where undoing after deleting a selection would not re-select the restored elements.
    • [STO-2690] Fixed a bug that prevented data points from being added to a spline when the spline was clicked on.
    • [STO-2691] Fixed a bug where moving a data point along a spline behaved incorrectly.
    • Fixed compile errors in sample scenes when building player.
    • Added an ellipsis to the Draw Spline Tool menu item label.
    • Fixed Spline Tool Context not working with ISplineContainer implementations that define a valid KnotCollection.

    [2.0.0-pre.2] - 2022-05-11

    Added

    • Added the ability to edit multiple spline elements in the element inspector.
    • Added functionality to join knots from different splines.
    • Added functionality to reverse the flow of a spline.
    • Added SplinePath, SplineSlice, and SplineRange types. These types enable interpolation and evaluation of partial or complete sections of discrete splines.

    Changed

    • Modified rounding to be based on camera distance.
    • [STO-2704] Changed SplineUtility.GetBounds to account for tangent positions when calculating bounds.
    • Updated the design of the tangent mode fields in the Element Inspector.
    • Added a dropdown menu to select tangent modes to the Element Inspector.
    • Updated the Draw Splines Tool to display only one tangent when a new knot is created.
    • Simplified tangents in the Draw Splines Tool by removing the interactable handle .
    • Renamed Knot Placement Tool to Draw Splines Tool.
    • Modified the Draw Splines Tool to account for multiple splines.

    Fixed

    • Fixed SplineInspector knot removal not keeping metadata consistent (KnotLinks).
    • Fixed an issue that caused auto-smoothed tangents to show in the Draw Splines Tool and be selectable by rect selection.
    • Added ReadOnly to knot's and length's NativeArray to fix IndexOutOfRangeException on NativeSpline.
    • Fixed tangents when closing the spline to keep user-defined values.
    • Fixed index error in the Spline.SendSizeChangeEvent method.
    • Fixed a case where inserting a knot would not update adjacent knots with "auto-smooth" tangent mode.

    [2.0.0-pre.1] - 2022-04-19

    Added

    • Added structs and utility methods that use the Job System to evaluate splines.

    Changed

    • Separated tangent and bezier modes in the Element Inspector.
    • Added a feature to split splines at a knot from the Element Inspector.
    • Added tool settings to change the default knot type.
    • Added ON icons for tangent modes.
    • Moved Spline creation menu items to GameObject/Spline.
    • Modified the Spline Inspector to be reactive to spline element selections in the Scene View.
    • New icons set for Spline-related items.
    • Hiding knot handles if the EditorTool is not a SplineTool
    • Tweaked the spline property drawer to make it a bit more clean.
    • Changed the knot rotation property in the inspector to a Vector3Field instead of a QuaternionField.
    • Added a new editor API to change the tangent mode of knots.
    • Deprecated Spline.EditType. Tangent modes are now stored per knot. Use Spline.GetTangentMode and Spline.SetTangentMode to get and set tangent modes.
    • Added ability to link and unlink knots using Element Inspector.

    Fixed

    • [1411976] Fixed undo crash in SplineInstantiate component.
    • Fixed scale offset in SplineInstantiate component.
    • [1410919] Fixed SplineData Inspector PathIndexUnit when updating unit.
    • Fixed issues with spline editor tools changes sometimes being overwritten
    • Fixed SplineUtility.Evaluate incorrectly evaluating the up vector.
    • [1403359] Fixed issue where SplineExtrude component would not update mesh after an undo operation.
    • [1403386] Fixing SplineData Inspector triggering to SplineData.changed events.
    • Fixing console InvalidOperationException when creating a Spline with a locked Inspector.
    • [1384457] Fix for an exception being sometimes thrown when drawing a spline and rotating the scene view.
    • [1384448] Fixed incorrect Rect Selection when using Shift or CTRL/CMD modifiers.
    • [1413605] Fixed Linear to Bezier Edit Type conversion incorrectly leaving tangents set to zero length.
    • [1413603] Spline creation menu items now respect the preference to place new objects at world origin.
    • SplineFactory.CreateSquare now respects the radius argument.

    [1.0.0] - 2022-02-25

    Changed

    • New icons set for Spline-related items.
    • SplineContainer inspector is now more user-friendly.
    • Fixed issue where Spline Inspector fields would not accept negative values.
    • Fixed issue where the X shortcut would only cycle through World/Local handle orientations and ignore Parent/Element.
    • Fixed samples compatibility issues on 2021.2.
    • Spline Inspector no longer shows 2 editable tangent fields for Knots that only have one tangent.
    • Fixed poor performance when manipulating long continuous tangents.
    • SplineUtility.ConvertIndexUnit now wraps when returning normalized interpolations.
    • Fixed issue where Knot rotation would not properly align to the surface the Knot is placed on.
    • Fixed Spline length serialization issue that would result in incorrect Spline evaluations and length calculations.
    • Updated Knot and Tangent handle design.

    [1.0.0-pre.9] - 2022-01-26

    Changed

    • Adding new API to interact with SplineData Handles
    • Adding a SplineInstantiate component and updating associated samples.
    • Added a SplineAnimate component and sample scene.

    Fixed

    • [1395734] Fixing SplineUtility errors with Spline made of 1 knot.
    • Fixing Tangent Out when switching from Broken Tangents to Continuous Tangents Mode.
    • Fixing Preview Curve for Linear and Catcall Rom when Closing Spline.

    [1.0.0-pre.8] - 2021-12-21

    Changed

    • Added a SplineExtrude component and an accompanying ExtrudeSpline sample scene.
    • When using a spline transform tool, CTRL/CMD + A now selects all spline elements.
    • Improving Spline Inspector overlay.
    • SplineUtility.CalculateLength now accepts T : ISpline instead of Spline.

    Fixed

    • [1384451] Fixing knot handles size being too large.
    • [1386704] Fixing SplineData Inspector not being displayed.
    • Fixing wrong Spline length when editing spline using the inspector.
    • [1384455] Fix single element selections breaking the undo stack.
    • [1384448] Fix for CTRL/CMD + Drag not performing a multi selection.
    • [1384457] Fix for an exception being sometimes thrown when drawing a spline and rotating the scene view.
    • [1384520] Fixing stack overflow when entering playmode.
    • Fixing SplineData conversion being wrong with KnotIndex.

    [1.0.0-pre.7] - 2021-11-17

    Changed

    • Disable unstable GC alloc tests.

    [1.0.0-pre.6] - 2021-11-15

    Changed

    • Replace references to 'time' with 'interpolation ratio' or 't'.
    • Move distance to interpolation caching and lookup methods to CurveUtility, and document their use.
    • Fix compile errors when opened in Unity 2021.2.
    • Removed Spline.ToNativeSpline, use new NativeSpline(ISpline) instead.
    • Removed Spline.ToNativeArray.

    Fixed

    • Fixed issue where hidden start/end knot tangents would be selectable.
    • Fixed active tangentOut incorrectly mirroring against tangentIn when changing tangent mode via shortcut.
    • Fixed Knot Placement tool preview curve disappearing when cursor hovers over first knot.
    • Fixed issue where knot would not align to tangents when switching from broken to mirrored or continuous modes.
    • Fixed issue where hovering first knot while placing tangents would hide the last placed knot, its tangents and the preview curve.

    [1.0.0-pre.5] - 2021-11-02

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