Method GetPointAtLinearDistance
GetPointAtLinearDistance<T>(T, float, float, out float)
Given a Spline and interpolation ratio, calculate the 3d point at a linear distance from point at spline.EvaluatePosition(t).
Returns the corresponding time associated to this 3d position on the Spline.
Declaration
public static float3 GetPointAtLinearDistance<T>(this T spline, float fromT, float relativeDistance, out float resultPointT) where T : ISpline
Parameters
Type |
Name |
Description |
T |
spline |
The Spline on which to compute the point.
|
float |
fromT |
The Spline interpolation ratio t (normalized) from which the next position need to be computed.
|
float |
relativeDistance |
The relative distance at which the new point should be placed. A negative value will compute a point at a
resultPointTime previous to fromT (backward search).
|
float |
resultPointT |
The normalized interpolation ratio of the resulting point.
|
Returns
Type |
Description |
float3 |
The 3d point from the spline located at a linear distance from the point at t.
|
Type Parameters
Name |
Description |
T |
A type implementing ISpline.
|
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