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    Class SplineExtrude

    A component for creating a tube mesh from a Spline at runtime.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    SplineExtrude
    Inherited Members
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    Namespace: UnityEngine.Splines
    Assembly: solution.dll
    Syntax
    [RequireComponent(typeof(MeshFilter), typeof(MeshRenderer))]
    [AddComponentMenu("Splines/Spline Extrude")]
    public class SplineExtrude : MonoBehaviour

    Properties

    Name Description
    Capped

    Whether the start and end of the mesh is filled. This setting is ignored when spline is closed.

    Container

    The SplineContainer of the Spline to extrude.

    Radius

    The radius of the extruded mesh.

    Range

    The section of the Spline to extrude.

    RebuildFrequency

    The maximum number of times per-second that the mesh will be rebuilt.

    RebuildOnSplineChange

    Enable to regenerate the extruded mesh when the target Spline is modified. Disable this option if the Spline will not be modified at runtime.

    SegmentsPerUnit

    How many edge loops comprise the one unit length of the mesh.

    Sides

    How many sides make up the radius of the mesh.

    Spline

    The main Spline to extrude.

    Splines

    The Splines to extrude.

    Methods

    Name Description
    Rebuild()

    Triggers the rebuild of a Spline's extrusion mesh and collider.

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