Event Changed
Invoked any time a SplineData is modified.
Namespace: UnityEngine.Splines
Assembly: solution.dll
Syntax
public event Action Changed
Returns
Type | Description |
---|---|
Action |
Remarks
In the editor this can be invoked many times per-frame. Prefer to use RegisterSplineDataChanged<T>(Action<SplineData<T>>) when working with splines in the editor.