docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Event Changed

    Invoked any time a SplineData is modified.

    Namespace: UnityEngine.Splines
    Assembly: solution.dll
    Syntax
    public event Action Changed
    Returns
    Type Description
    Action
    Remarks

    In the editor this can be invoked many times per-frame. Prefer to use RegisterSplineDataChanged<T>(Action<SplineData<T>>) when working with splines in the editor.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)