Constructor Spline
Spline()
Default constructor creates a spline with no knots, not closed.
Declaration
Spline(int, bool)
Create a spline with a pre-allocated knot capacity.
Declaration
public Spline(int knotCapacity, bool closed = false)
Parameters
Type |
Name |
Description |
int |
knotCapacity |
The capacity of the knot collection.
|
bool |
closed |
Whether the spline is open (has a start and end point) or closed (forms an unbroken loop).
|
Spline(IEnumerable<BezierKnot>, bool)
Declaration
public Spline(IEnumerable<BezierKnot> knots, bool closed = false)
Parameters
Type |
Name |
Description |
IEnumerable<BezierKnot> |
knots |
A collection of BezierKnot.
|
bool |
closed |
Whether the spline is open (has a start and end point) or closed (forms an unbroken loop).
|
Spline(Spline)
Create a copy of a spline.
Declaration
public Spline(Spline spline)
Parameters
Type |
Name |
Description |
Spline |
spline |
The spline to copy in that new instance.
|
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