Method Transform
Transform(float4x4)
Multiply the position and tangents by a matrix.
Declaration
public BezierKnot Transform(float4x4 matrix)
Parameters
Type | Name | Description |
---|---|---|
float4x4 | matrix | The matrix to multiply. |
Returns
Type | Description |
---|---|
BezierKnot | A new BezierKnot multiplied by matrix. |