Method Transform
Transform(float4x4)
Multiply the position and tangents by a matrix.
Declaration
public BezierKnot Transform(float4x4 matrix)
Parameters
| Type | Name | Description |
|---|---|---|
| float4x4 | matrix | The matrix to multiply. |
Returns
| Type | Description |
|---|---|
| BezierKnot | A new BezierKnot multiplied by matrix. |