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    Class SplineMoveTool

    Provides methods that move knots and tangents in the Scene view. This tool is only available when you use SplineToolContext. SplineMoveTool works similarly to the Move tool for GameObjects, except that it has extra handle configurations according to the handleOrientation settings. SplineToolContext manages the selection of knots and tangents. You can manipulate the selection of knots and tangents with SplineMoveTool.

    Inheritance
    object
    Object
    ScriptableObject
    EditorTool
    SplineTool
    SplineMoveTool
    Inherited Members
    SplineTool.handleOrientation
    SplineTool.pivotPosition
    SplineTool.handleRotation
    SplineTool.UpdateHandleRotation()
    SplineTool.UpdatePivotPosition(bool)
    SplineTool.OnActivated()
    SplineTool.OnWillBeDeactivated()
    EditorTool.IsAvailable()
    EditorTool.targets
    EditorTool.target
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: UnityEditor.Splines
    Assembly: solution.dll
    Syntax
    [EditorTool("Spline Move Tool", typeof(ISplineContainer))]
    public sealed class SplineMoveTool : SplineTool

    Properties

    Name Description
    gridSnapEnabled

    Use this property to allow the current EditorTool to enable/disable grid snapping.

    toolbarIcon

    The icon and tooltip for this custom editor tool. If this function is not implemented, the toolbar displays the Inspector icon for the target type. If no target type is defined, the toolbar displays the Tool Mode icon.

    Methods

    Name Description
    OnToolGUI(EditorWindow)

    Use this method to implement a custom editor tool.

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