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    Class SplineGUILayout

    Provides IMGUI controls to edit Spline data.

    Inheritance
    object
    SplineGUILayout
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.Splines
    Assembly: solution.dll
    Syntax
    public static class SplineGUILayout

    Methods

    Name Description
    EmbeddedSplineDataField(GUIContent, SplineContainer, int, EmbeddedSplineDataType, string)

    Creates a field for an embedded SplineData<T> property. Embedded SplineData<T> is stored in the Spline class and can be accessed through a string key value. Use this function to expose an embedded SplineData<T> through the Inspector.

    EmbeddedSplineDataField(SplineContainer, int, EmbeddedSplineDataType, string)

    Creates a field for an embedded SplineData<T> property. Embedded SplineData<T> is stored in the Spline class and can be accessed through a string key value. Use this function to expose an embedded SplineData<T> through the Inspector.

    SplineIndexField(SerializedProperty, int)

    Creates a dropdown to select an index between 0 and .

    SplineIndexField<T>(SerializedProperty, T)

    Creates a dropdown to select an index between 0 and the count of UnityEditor.Splines contained in the provided .

    SplineIndexPopup(string, int, int)

    Creates a dropdown to select an index between 0 and .

    SplineIndexPopup<T>(string, int, T)

    Creates a dropdown to select a spline index relative to .

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