Class SplineDataHandles
Provides default handles to SplineData. Call DataPointHandles<TSpline, TData>(TSpline, SplineData<TData>, bool) in your Editor Tool to add default handles for you to add, move, and remove SplineData's DataPoints along a spline.
Inherited Members
Namespace: UnityEditor.Splines
Assembly: solution.dll
Syntax
public static class SplineDataHandles
Methods
Name | Description |
---|---|
DataPointHandles<TSpline, TData>(TSpline, SplineData<TData>, bool) | Creates manipulation handles in the SceneView to add, move, and remove SplineData's DataPoints along a spline. DataPoints of the targeted SplineData along a Spline. Left click on an empty location on the spline adds a new DataPoint in the SplineData. Left click on an existing DataPoint allows to move this point along the Spline while a right click on it allows to delete that DataPoint. |
DataPointHandles<TSpline, TData>(TSpline, SplineData<TData>, bool, int) | Creates manipulation handles in the Scene view that can be used to add, move, and remove SplineData's DataPoints along a spline. |